There was a comment made recently about how solo plays shouldn't be allowed to be in the statistics of PG.... (and on and on.) Here with rebuttal:
1. Sometimes solo play allows one to hone one's tactical skills and try something "different" without worrying about the "win/loss" stuff.
2. It was mentioned that solo play should be a "draw" under most circumstances. There ARE some scenarios that deny a win to one side or the other by virtue of their set up. It is therefore the task is to overcome that particular set up and come up with a "solution" for the problem.
3. Since solo play is such a singularly painstakingly "error free" environment, errors that are made are relatively easy to pounce upon and thereby self-correcting. Thus our skills are honed even more.
4. One drawback: there are no surprises (surprises a given in combat). On the other hand, it takes a very succinct effort NOT to have to deal with surprises. In short, your intelligence services ARE excellent.
5. One can "counter" (or develop counters) for almost every set of circumstances.
6. Finally (and this is a joke), solo play is sometimes the only way one can get a worthy opponent!
GG
P.S. Oh yeah, if one didn't "allow" solo play in the "stats", the "stats" would be paltry indeed!