(08-07-2023, 06:33 AM)joe_oppenheimer Wrote: Quote: it just seems a bit "gamey" to carefully place the leaders side by side so all of one's units can activate.
Think of that as your well planned attack. What you'll likely find is that as units advance and some become disrupted your nice chain of leaders will get broken up and you'll have to do more, smaller activations.
That makes sense. One of my complaints about previous tactical games I've played is that they don't include leaders. Leaders--NCOs and officers--are an essential element in small-unit actions. Maybe my only criticism of The Gamers' TCS series is that the games didn't have leaders.
For me this is perhaps a case of "be careful what you wish for," because of the confusion I am experiencing with the PG system. I suspect I will be playing the scenario Odessa: Hill 101 over and over for a long time!