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Assault chart fix.
02-22-2023, 01:25 AM,
#1
Assault chart fix.
I noticed on the assault chart (version/edition 4), that assaulting a "Dug in" unit(s) doesn't have any negative aspects. Whereas on the Terrain Effects Chart it does. I have assumed that the -1 adjustment is in effect for that situation, as it makes sense AND makes for consistency in the rule charts.  It makes sense.

GG
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02-22-2023, 01:43 AM,
#2
RE: Assault chart fix.
There has never been a -1 modifier for assaulting dig in units, just the first fire option. That causes enough problems.
sagunto, PANISTA, treadasaurusrex And 5 others like this post
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02-22-2023, 02:10 AM,
#3
RE: Assault chart fix.
Entrenchments have assault implications, Gunny, being much more extensive than a guy in a scraped out low-spot.
Miguelibal, treadasaurusrex, sagunto And 4 others like this post
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02-22-2023, 03:51 AM,
#4
RE: Assault chart fix.
Hmmm. So the terrain effects chart is wrong, yes? I can see where the idea of a dugout vs entrenchments would be viable..... It certainly makes "breaking a line" easier, however. We'll keep an eye on the situation and report my findings to the forum.

GG
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02-22-2023, 04:02 AM,
#5
RE: Assault chart fix.
No the TEC is correct. Combat effects are: -1 to Direct Fire, -1 to Anti-tank fire, -1 to Bombard Fire, and defender gets First Fire when assaulted,
joe_oppenheimer, ACav, PANISTA And 9 others like this post
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02-22-2023, 04:20 AM,
#6
RE: Assault chart fix.
OK, I see my error for the TEC now, "So let it be written! So let it be done!"

GG
treadasaurusrex, CavDo, Sonora And 5 others like this post
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02-12-2024, 03:10 AM,
#7
RE: Assault chart fix.
Here is the discussion over the "rules" concerning "dug in" units.

I might point out that the defensive progression of -2 to -1 is seen in heavy woods/light woods, steep slope/regular slope also.

GG
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