surrender level
I have completed twelve of the 112 Eastern Front Deluxe scenarios. 100 to go!
I have been using a great document posted on BGG by Russell InGA (BGG user rules_heretic) to balance the fighting and provide better victory conditions. Even with Russell's much appreciated contributions I think I am going to house rule an additional victory condition in the remaining scenarios.
The inspiration for my "surrender level" is GMT's Combat Commander squad-level tactical games. One thing CC does really well is provide multiple paths to victory. Territory objectives are common, but every scenario also identifies a surrender level for both sides. Consequently, there is always some level of casualties that is unacceptable, even if other objectives are being met.
As I understand it, historically the Red Army sustained casualties at a rate three times that of the Germans on the eastern front. Consequently, I propose that if the Germans fail to achieve their objectives, but keep the Soviets from achieving their objectives, minimal German victory can be declared if they have inflicted three times as many casualties as the Soviets. In contrast, I also propose in the same situation that the Red Army can declare a minimal victory if they inflict as many casualties on the Germans as they sustain.
Such a house rule could be disregarded or tweaked depending on the scenario. The main thing is I'm looking for another means for both sides to declare victory to make my replays more interesting. What do you think?
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