01-06-2020, 01:18 PM,
(This post was last modified: 01-06-2020, 01:20 PM by Michael Murphy.)
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RE: When does a unit go "under" an entrenchment?
Interesting question. One I don't believe that I have encountered before.
Of course, my memory is toast these days.
Peace. Michael
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01-06-2020, 02:00 PM,
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RE: When does a unit go "under" an entrenchment?
Just to play devil's advocate here, RAW would seem to imply combining the two modifiers. My reasoning is that op fire would apply as Jay noted; simultaneously, the unit is also in the entrenchment for a final modifier of minus one (-1), barring any other modifiers.
Although I just claimed not to remember such a question just above, I now suspect that I simply combined the modifiers and never gave the issue a second thought.
Peace. Michael
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01-07-2020, 01:00 AM,
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: When does a unit go "under" an entrenchment?
(01-06-2020, 02:00 PM)Michael Murphy Wrote: Just to play devil's advocate here, RAW would seem to imply combining the two modifiers. My reasoning is that op fire would apply as Jay noted; simultaneously, the unit is also in the entrenchment for a final modifier of minus one (-1), barring any other modifiers.
My(our) contention is that there is no RaW here. If there was we would have said, "Yep, that's it" or "No, we'll try something more reasonable". The word "occupy", in the rules, is used against stationary units, almost exclusively for the non-active player. Woods, town and other terrain modifiers are about being "in the hex" or fire against target "in the hex", as opposed to occupying. Occupying with caves, requires a specific declaration (as do entrenchments), and no one assumes some one moving into or through a cave hex in the cave. We have agreed that units may automatically occupy an entrenchment at the end of a move. Moving through the trenches is another matter.
Incidentally, the question has only come up once, thus far. It will come up more, as I am the Spanish defending San Juan Hill. We played it combining modifiers (net +1). We hope to have a firmer understanding by the next session. I also hope to have a appropriate derisive for those guys in the blue shirts that are surrounding my position.
... More and more, people around the world are coming to realize that the world is flat!
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01-07-2020, 05:23 AM,
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: When does a unit go "under" an entrenchment?
(01-07-2020, 05:06 AM)J6A Wrote: I would give the entrenchment modifier. You me, the hex terrain is entrenchment, no matter what is printed on the map. So, you get the benefit as soon as you enter. As was pointed out above, you get woods terrain right away, so why not entrenchment.
That actually doesn't make a lot of sense in the context of the rules.
... More and more, people around the world are coming to realize that the world is flat!
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01-07-2020, 03:04 PM,
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J6A
Master Sergeant
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Posts: 718
Threads: 77
Joined: Jun 2012
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RE: When does a unit go "under" an entrenchment?
(01-07-2020, 05:23 AM)plloyd1010 Wrote: (01-07-2020, 05:06 AM)J6A Wrote: I would give the entrenchment modifier. You me, the hex terrain is entrenchment, no matter what is printed on the map. So, you get the benefit as soon as you enter. As was pointed out above, you get woods terrain right away, so why not entrenchment.
That actually doesn't make a lot of sense in the context of the rules.
I'm curious why you think that. And while I didn't state this in my initial post, I would apply the moving modifier, I'd just net it with the entrenchment.
I'll look at the rules again, cand this is how I've played it.
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