Transporting Disrupted Units
Came up last night between Tony and I as we played SotM.
There was a DIS unit in a hex with a GO ACW. And it boarded the Good Order ACW to be transported. I don't think thats ever come up in a scenario I've played before. Usually, they are on board and the transport disrupts forcing the 'load' off in the same morale condition.
For whatever reason, I was under the impression that DIS units can not board transports or be transported (seemingly I think I was getting it confused with enforced disembarking when a transport is DIS).
Other than the rule that a DIS unit can not move more than 1 hex a turn, I couldn't see a rule to stop DIS units loading on a transport and being transported the full transport distance.
All in all, if its one I have missed, then I have learnt a new rule. Or did I miss the prohibition somewhere in the 16 pages ?
Over to you guys.
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