Well, Peter thanks---that's one of the scenarios...
With an initial setup of an entrenchment in front of the town---it's certainly possible that the units in the
entrenchment are driven off---and the defenders in then town must then contend with enemy in the trenches--
next to the town....a BAD situation for the defenders...
The situation I'm more concerned with is different.
In DEFENDING the town...If, as defender, I occupy trenches in front of town....LOF is impacted for
Units in the town firing over the entrenchment hex.
1) HMG units in the Town may fire---BUT ONLY if there is an empty hex between the unit in trenches and the enemy
2) INF in the Town MAY NOT FIRE EVER over the occupied trenches---(nor may they be fired at by INF--shooting over the trenches)
As well, the situation deteriorates for the defenders---if I have def units in the trenches, in front of the town, and an enemy unit/units become
adjacent to them--ready to assault---the HMG in the town MAY NO LONGER fire over the trenches at the attacking inf because there is no
empty hex in front of the entrenched defender....
Somehow, that makes me think that putting entrenchments in front of Towns to NOT be a good idea according to the game....
But, I'm not sure that holds up in reality....
THOUGHTS FOLKS?
Does ALLOWING INF fire over entrenched or dug-in friendly units alleviate this?
Does it break other mechanics if done?
Does it better reflect impacts of entrenchment/dug in units?
cj