07-29-2018, 03:10 AM,
|
|
cjsiam
Corporal
|
Posts: 683
Threads: 78
Joined: Jun 2018
|
|
Creating Custom Maps
So...I've seen maps from FitS, EFD and Desert Rats....
I've seen images of some others....
I'm working out a larger campaign idea, new as I am to this particular series--to these games, I am tragically not so new...
So---I was wondering about some ideas/suggestions/cautions from the collected wisdom here:
1) I'm not as pleased with the colors, darkness, bright orangeness of the maps as presented.....am I alone here?
2) I've seen the Stalingrad image, I saw some google kmz type maps---are these "Image" maps necessary/preferred to drawings?
3) I've seen Hexdraw maps --- is that "acceptable" to the majority of players instead of 2)?
4) I want to be create custom maps---maybe even on the fly--for scenarios and campaigns---has anyone any preferred tools?
I'm looking at HexDraw....CampaignCartographer3...google/kmz enhancements(which would turn into a library of backgrounds...maybe)...
and at the top end..Adobe....
5) Is there interest in larger maps--not constrained by the "geomorphic compatibility" issues of the 13x17hex format? Historical scapes
6) if you had a good map, but you needed to print it 22x36 at a Kinkos/printer for $15?$20? would you?
7) Anyone like Bigger hexes? I've seen 150% as the appropriate size...
Thanks---appreciate any insights....ideas
cj
|
|
07-29-2018, 03:12 AM,
|
|
cjsiam
Corporal
|
Posts: 683
Threads: 78
Joined: Jun 2018
|
|
RE: Creating Custom Maps
AND SPEAKING OF MAPS....
Has anyone any other maps? images of maps in PDF or JPG or such that are accessible/available?
One idea is to work through and on these and create new combinations and make scenarios/campaigns with
refined existing maps...
As an aside---I would assume, if we were using existing art---we could not resell them, but only provide them
for free?...I think the Powers-that-be are less receptive to people utilizing their work in new derivative products....
cj
|
|
07-29-2018, 12:32 PM,
|
|
plloyd1010
First Sergeant
|
Posts: 3,489
Threads: 357
Joined: Jun 2012
|
|
RE: Creating Custom Maps
I have no particular position on custom maps. I don't find them to be very useful beyond a specific scenario set, such as with Cassino '44. Attempts to make such maps more universal often result in big sheets, like those of SPI games.
That said, I echo Drew's feelings on priorities. Clarity and definition are the issues with any game map. a reasonable effort in aesthetics is usually adequate, so don't pretty up a map at the expense of clarity.
There have been a couple of custom maps here. Philippe made a Dom Butgenbach map a few years ago. I made a hex-scaled Stalingrad map, mostly as reference, and a bit of snarkyness. (I think I told you about that one over beer.) There were also some for the Brody-Dubno battles over on ConSim.
If you wish to make your own maps, I suggest either Hexdraw or Inkscape, with Pelle Nilsson's hexmap extension. Hexdraw (by default) produces maps looking much like Squad Leader, and was used to create most of the Valor & Victory maps. It has a lot of self contained images to get you started quickly. Inkscape is a full graphics editor, if your drawing skills are up to it, that is the better choice. John Cooper has created some generic terrain tiles, which I have found useful.
... More and more, people around the world are coming to realize that the world is flat!
|
|
07-29-2018, 01:53 PM,
|
|
cjsiam
Corporal
|
Posts: 683
Threads: 78
Joined: Jun 2018
|
|
RE: Creating Custom Maps
(07-29-2018, 12:32 PM)plloyd1010 Wrote: I have no particular position on custom maps. I don't find them to be very useful beyond a specific scenario set, such as with Cassino '44. Attempts to make such maps more universal often result in big sheets, like those of SPI games.
That said, I echo Drew's feelings on priorities. Clarity and definition are the issues with any game map. a reasonable effort in aesthetics is usually adequate, so don't pretty up a map at the expense of clarity.
There have been a couple of custom maps here. Philippe made a Dom Butgenbach map a few years ago. I made a hex-scaled Stalingrad map, mostly as reference, and a bit of snarkyness. (I think I told you about that one over beer.) There were also some for the Brody-Dubno battles over on ConSim.
If you wish to make your own maps, I suggest either Hexdraw or Inkscape, with Pelle Nilsson's hexmap extension. Hexdraw (by default) produces maps looking much like Squad Leader, and was used to create most of the Valor & Victory maps. It has a lot of self contained images to get you started quickly. Inkscape is a full graphics editor, if your drawing skills are up to it, that is the better choice. John Cooper has created some generic terrain tiles, which I have found useful.
Inkscape looks great for the additional aesthetic....
Hexdraw looks simpler, but cruder final product (assuming you spend the time with Inkscape)
I've got to think about what I want---how flexible it needs to be.
Thanks!
I looked at Hexagrapher....that has some good examples as well...
|
|
01-13-2019, 08:28 AM,
|
|
cjsiam
Corporal
|
Posts: 683
Threads: 78
Joined: Jun 2018
|
|
RE: Creating Custom Maps
(07-29-2018, 12:32 PM)plloyd1010 Wrote: I have no particular position on custom maps. I don't find them to be very useful beyond a specific scenario set, such as with Cassino '44. Attempts to make such maps more universal often result in big sheets, like those of SPI games.
That said, I echo Drew's feelings on priorities. Clarity and definition are the issues with any game map. a reasonable effort in aesthetics is usually adequate, so don't pretty up a map at the expense of clarity.
There have been a couple of custom maps here. Philippe made a Dom Butgenbach map a few years ago. I made a hex-scaled Stalingrad map, mostly as reference, and a bit of snarkyness. (I think I told you about that one over beer.) There were also some for the Brody-Dubno battles over on ConSim.
If you wish to make your own maps, I suggest either Hexdraw or Inkscape, with Pelle Nilsson's hexmap extension. Hexdraw (by default) produces maps looking much like Squad Leader, and was used to create most of the Valor & Victory maps. It has a lot of self contained images to get you started quickly. Inkscape is a full graphics editor, if your drawing skills are up to it, that is the better choice. John Cooper has created some generic terrain tiles, which I have found useful.
Peter...sticking my nose back in time here to get started with maps....you mention Brody-Dubno battles on ConSim....I couldn't find anything?
did you have a time or other link? I'd be real interested to see those maps ....
cj
|
|
01-13-2019, 12:50 PM,
|
|
cjsiam
Corporal
|
Posts: 683
Threads: 78
Joined: Jun 2018
|
|
RE: Creating Custom Maps
(01-13-2019, 12:39 PM)plloyd1010 Wrote: Craig, it was 3-4 years ago. The oldest reference I can find is Feb 2018, and that was Matt. I do have the files which were shared on ConSim. Unfortunately, the creator did not leave his name on anything.
yea, I found discussion about Brodo?? with Matt....but nothing about maps
Can I get copy of files? want to see what his maps are like....
hmmm...odd we can't see messages before....there are 100Ks of messages numbered...
ok...I'm not completely clueless
|
|
|