08-28-2015, 04:00 PM,
(This post was last modified: 08-29-2015, 03:39 AM by JayTownsend.)
|
|
JayTownsend
Colonel
|
Posts: 1,862
Threads: 193
Joined: May 2012
|
|
Credits: Panzer Grenadier Fourth Edition Rules
Panzer Grenadier Fourth Edition Rules
About once a year I like to go over and reread the rules to find things that I missed, forgot about or just played wrong in the first place because of my bad memory. I remember the call for volunteers to help with the 4th Edition Rules, which I passed on, either because I was too busy or too lazy, I can’t remember which but when I saw the names who contributed were all, highly knowledgeable people I was impressed and know why the 4th Edition Rules were done so well. Well I started re-reading the rules again to refresh my mind and once again I am picking up a few things I overlooked or forgot about nothing major but a good refresher. I love how the rules are laid out, the LOS examples other than hex 1006 and the optional rules.
Going down memory lane, I remember the 1st Edition Rules, the 2nd Edition Rules and thought how good the 3rd Edition Rules were when they came out but the 4th Edition Rules are in a class by themselves, great improvement and the new color charts rock! I would like to give special thanks to: Mike Bennighof, John Stafford, Susan Robison, Guy Riessen, John Alsen, Andrew Heath, Vince Hughes, Brian Knipple, Duanne Parsons, Mike Perryman, Ottavio Ricchi, Alan Sawyer and the previous contributor as well. I know their names are mentioned on the back of the rule book, but I thought they deserved to be mentioned again to get the credit they deserve.
Thanks guys, for a job well done!
And thanks to Matt Ward, as Vince mentioned below.
|
|
09-01-2015, 05:16 AM,
(This post was last modified: 09-01-2015, 05:47 AM by JayTownsend.)
|
|
JayTownsend
Colonel
|
Posts: 1,862
Threads: 193
Joined: May 2012
|
|
RE: Credits: Panzer Grenadier Fourth Edition Rules
Thanks for the input Daniel. I hear your pains, over the last several years, I put in a lot of that labor of love into PG. I am taking break now, as to prevent burnout and that fact AP now needs to catchup to all my projects: Korean War Counter-Attack, Korean War Intervention, Korean War Allies, Philippines 1941-42, Philippines 1944-45 and Sicily. I use to spend about 12-20 hours on weekends, during the week a couple hours before work and than a couple hours after work, so sometimes putting in 40 hours per week not counting my regular job with another 40 hours, making 80 work weeks. When I had vacation or holidays I might work 12-15 hours on those days. Now to prevent anymore burnout and to keep the wife happy, I will stop designing for a year or so, and just help the developers with what I have submitted or course. I will always follow my designs through development and the life of the game for that matter.
But I do feel a great appreciation to the guys who do development, past and present, so a special thanks to John, Matt and Daniel!
|
|
|