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4th Ed Assault table wierdness
06-07-2015, 09:14 AM, (This post was last modified: 06-07-2015, 10:08 AM by Shad.)
#1
4th Ed Assault table wierdness
For those of you who know, and remember my What We Play tread, it should come as no surprise that the 4th edition rules and charts should one day get similar treatment. We use a d6d6 system. We started using such a system because the AT resolution was unrealistically front loaded on the probability curve. My opponents, one in particular, wanted to use the d6d6 range on the rest of the game tables rather than 2d6 for a variety of reasons (If you really want to know more, we can discuss it later. So I started on the 4th Ed charts, and went to the Assault chart because it had the biggest changes. I was a little befuddled when I mapped out the chances. Here is what I got:

Code:
Result 1     3     5     9     13     18    24    30
NE     30    24    16    11    6      0     0     0
M      4     3     8     9     0      6     0     0
M1     1     5     67    10    10     6     0     -
M2     1     3     4     5     8      8     10    11
X1     -     1     2     3     11     8     11    9
X2     -     -     -     1     1      4     8     12
X3     -     -     -     -     -      -     1     4

It is more erratic on the probabilities than I had expected.
The graph shows how the chances compare to each other. The lines show where a d6 result would fall.

   

P.S. Drew what happened to to attaching graphics? It shows ok, but I couldn't really put it in the post. Tables seem to be a problem too.

From Drew: table code appears to be totally broken. Images are ok. I've converted your table to a CODE fixed-width display.
... More and more, people around the world are coming to realize that the world is flat! Winking
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06-18-2015, 02:29 AM,
#2
RE: 4th Ed Assault table wierdness
After over 50 plays using the 4th edition rules, I much prefer the 4th edition Assault table than its predecessor. The variability at the lower columns makes it more risky to assault weak hexes. That and the increased probability to only cause a M2 result on the 30-columns add an additional element of uncertainty which is something I like in my games.
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06-18-2015, 07:27 AM,
#3
RE: 4th Ed Assault table wierdness
I wasn't approaching from the angle of use or not. I was commenting on how some probabilities, particularly the morale checks in the middle, got rather erratic. I'll flatten my own table. I can do that since we use d6d6 dice rather than 2d6 dice.
... More and more, people around the world are coming to realize that the world is flat! Winking
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06-18-2015, 09:11 AM,
#4
RE: 4th Ed Assault table wierdness
(06-18-2015, 07:27 AM)plloyd1010 Wrote: d6d6 dice rather than 2d6 dice

What's are d6d6 dice?
...came for the cardboard, stayed for the camaraderie...
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06-18-2015, 09:54 AM,
#5
RE: 4th Ed Assault table wierdness
11-66 tables with one die being the "tens" digit and one being the "ones" digit. This is a common approach with MMP/Gamers titles. Say your green die is the tens and the white die is the ones. A green "2" and a white "5" is read as "25"
No "minor" country left behind...
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06-18-2015, 11:41 AM,
#6
RE: 4th Ed Assault table wierdness
APBA baseball used d6d6. I think the game was launched in 1950 or 51.
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06-19-2015, 12:15 AM,
#7
RE: 4th Ed Assault table wierdness
51 as Seitz's first set was 1950, but then National Past-Time the game it copied by Van Beek was released with d6d6 around the late nineteen teens or twenties.
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