(08-03-2014, 01:13 PM)Blackcloud6 Wrote: (08-03-2014, 08:13 AM)armyduck95 Wrote: APL posted the differences here, as well as in the modern rulebook.
http://www.avalanchepress.com/ModernSummary.php
That's for PG Modern. is there one for IA?
This is the closest to a comparison of IA and PG I've seen. It starts in the middle of the page after the following text (below) but doesn't reveal a whole lot:
http://www.avalanchepress.com/InfAttacks_preview.php
I've been remembering that game experience while looking over Doug McNair's development work on Infantry Attacks, our new game series of World War One-era tactical combat. The game rules are derived from those of Panzer Grenadier, our tried-and-tested series of World War II tactical combat.
There's a lot that remains the same and some that's very, very different.
Here's the learn how to play IA in 5 minutes, while not comparing IA to PG, does highlight the main points of IA
http://www.avalanchepress.com/pdf/Inf_At...inutes.pdf
Here's the entire IA rules which briefly mention there are differences between the 2 but don't highlight them:
http://www.avalanchepress.com/pdf/Free_I..._rules.pdf
Biggest difference I recall was with artillery