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06-17-2025, 10:46 PM,
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RE: The distant AT Guns wish to skeedaddle....
I agree with cjsiam on this one...... BUT, it would then need a "situational rule change" to rectify. I, for one (mainly because of a rather shaky memory), am against "rule changes" for each and every "unusual circumstance" that rears it's ugly head in the game. I go with the old adage that it "is but a game" and you cannot make a board game into reality (no matter how much we try). That is my view on the matter... I will go with the flow.
GG
Schoenwulf likes this post
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06-18-2025, 02:28 PM,
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cjsiam
Corporal
   
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Posts: 632
Threads: 67
Joined: Jun 2018
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RE: The distant AT Guns wish to skeedaddle....
So I would propose some wording like this.
When a unit (do we need to differentiate personnel vs. weapons???) has had a spotted marker, due to it's firing or through recce, and is
currently visible to an enemy unit---It remains spotted as it limbers(as a weapon unit), and as it loads (either?) the transport--as long as they
are in the same hex. In the case of loading--the spotted markers will apply to the transport--while in the same hex.
At the point of moving to a new hex, the spotted marker is removed, and normal LOS visibility/spotting rules will apply.
This basically reflects that units that have revealed themselves through firing and become spotted are still spotted until they leave the
hex, regardless of limber and/or loading into vehicles....
I think this is within the mechanic, supported easily, and tracks what limitations should remain on units which have
become spotted and known to enemy observers.
Your mileage may vary....
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06-20-2025, 11:49 AM,
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plloyd1010
Sergeant Major
    
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Posts: 3,428
Threads: 348
Joined: Jun 2012
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RE: The distant AT Guns wish to skeedaddle....
Official ruling: When a spotted unit is loaded on a transport, the transport inherits the spotted status.
Sonora, ACav, Tambu And 14 others like this post
... More and more, people around the world are coming to realize that the world is flat!
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