03-23-2013, 12:10 AM,
(This post was last modified: 03-23-2013, 09:59 PM by Shad.)
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Hugmenot
First Lieutenant
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Posts: 1,397
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Joined: May 2012
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Play Format
You may want to check the section titled Format at http://en.wikipedia.org/wiki/Chess_tournament for the format used Over-The-Board (OTB) chess tournaments. Correspondence chess (CC) tournaments are primarily round-robins as playing 15 or more correspondence games simultaneously is not as time consuming as it may first appear.
I will post additional comments this weekend.
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03-23-2013, 07:13 AM,
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Hugmenot
First Lieutenant
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Posts: 1,397
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Joined: May 2012
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RE: I want to host a tournament!
Is this like the Snowdrops versus Oldhands tournament format described here http://en.chessbase.com/home/TabId/211/PostId/4008705 ?
This format is sometimes seen in chess with one side usually being all women or all young players, and the other side typically all veterans.
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03-23-2013, 10:33 AM,
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Poor Yorek
Sergeant Major
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Posts: 607
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Joined: Jun 2012
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RE: I want to host a tournament!
(03-23-2013, 09:11 AM)Shad Wrote: ...will need to read up on this because I am not at all familiar with it!
Suppose you have eight players and four scenarios. Four players are assigned to side "A" and four players to side "B". Each of the four scenarios can have the two opposing forces assigned as side A or side B (to avoid any preference for having the Germans listed first in the OOB, for example).
Denote individuals as A1, A2 etc (first player using side A, second player using side A etc.). Denote scenarios as roman numerals.
A1 vs B1 sc i
A1 vs B2 sc ii
A1 vs B3 sc iii
A1 vs B4 sc iv
A2 vs B2 sc i
A2 vs B3 sc ii
A2 vs B4 sc iii
A2 vs B1 sc iv
etc.
Players A.1-4 will have each played all four scenarios as side A and can compare their results against one another. Players B.1-4 will have played all four scenarios as side B and can compare their results against one another.
If you wish to play "rounds" with no single scenario being played at the same time, there are schema based on whether one has even or odd numbers (odd being easier), see: http://en.wikipedia.org/wiki/Duplicate_bridge_movements .
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03-23-2013, 10:02 PM,
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Shad
General of the Army
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Posts: 2,249
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Joined: May 2012
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RE: Play Format
Relevant bits of Tony's post from the old thread:
(03-23-2013, 03:47 AM)tlangston28 Wrote: 1. I would think that we would want to limit the scenarios to 1- session skype games, as it seems like 2 or more session games tend to go a month or more before completion. Turn length and Number of counters seem to be more of a factor of game length than actual map size. I don't know if anyone has done a study on the duration yet but it seems to me in a game with two players fairly familiar with the rules, 10-15 turns with approximately 80 counters or less can usually be completed in 1 session. I think participation would be greater. At least for the first one...
2. I like the idea of match play better, similar to the world cup, possibly? Awarding points for levels of victory or some other method, as we all know some Victory conditions are "impossible" as written and would lead to pre-determined results. Maybe as part of the scenario selection process, making sure that all scenarios were based on casualty figures of number of units exiting. I think we would almost need to have the players play both sides, just to make things more level.
...came for the cardboard, stayed for the camaraderie...
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03-23-2013, 10:05 PM,
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Shad
General of the Army
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Posts: 2,249
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Joined: May 2012
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RE: Play Format
Relevant bits of Alan's post from the old thread:
(03-23-2013, 04:56 AM)campsawyer Wrote: To answer your original questions:
- Elimination is the quickest and simplest to manage, but less satisfying to all players.
- Tournament if you go with a ladder style that could be used for longer term to handicapping future play.
- Match will take the longest and require multiple plays which may become dull.
- Prizes, Prizes, we don't need no stinking prizes we are hard-core PG'ers
Come up with what you want, but I would guess that a free game from APL is out.
Forgot about Vassal, what has been people's experience with it lately? The past few games I have played or viewed had many problems with slowness and crashes. Not sure what it is, probably a Java compatibility issue. Playing by Skype is not bad for something like this. I agree with Tony about keeping them to smallish sessions.
...came for the cardboard, stayed for the camaraderie...
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03-24-2013, 10:38 PM,
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RE: Play Format
For what it's worth here are my thought's.
Has to be played on Skype, not sure about VASEL having never used it.
One session games, which means 1 or 2 maps, less than 15 Game turns and less than 20 counters per side.
All rules deemed to be "controversial" to be sorted out before the tournament starts.
No actual prizes but medals galore.
Round robin style would be ideal depending on numbers.
Leader selection by a third party.
I have real doubts though if a "Skype PG Tournament" is really viable given time differences, work commitments and issues over rules. However I applaud Andrew's efforts.
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