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Mines for solo play
08-26-2022, 01:32 AM,
#1
Mines for solo play
Is there a way to have mines come up unknown to the player putting them on the board for solo play?  Right now, when I put a mine on the board, I see the value with the mask marker on it.
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08-26-2022, 01:53 AM,
#2
RE: Mines for solo play
Not really. Not built that way.
... More and more, people around the world are coming to realize that the world is flat! Winking
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08-26-2022, 02:31 AM,
#3
RE: Mines for solo play
Quote:Not really. Not built that way.
 Ok, maybe a future feature?
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08-26-2022, 02:53 AM, (This post was last modified: 08-26-2022, 02:55 AM by plloyd1010.)
#4
RE: Mines for solo play
Maybe. It would probably be a no return feature, but I might think of something.
... More and more, people around the world are coming to realize that the world is flat! Winking
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08-26-2022, 04:12 AM,
#5
RE: Mines for solo play
Quote:Maybe. It would probably be a no return feature, but I might think of something.

Thanks, that would be nice.
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08-26-2022, 05:32 AM,
#6
RE: Mines for solo play
(08-26-2022, 01:32 AM)Blackcloud6 Wrote: Is there a way to have mines come up unknown to the player putting them on the board for solo play?  Right now, when I put a mine on the board, I see the value with the mask marker on it.

When I play solo on vassal, I tend to mark minefield hexes with a different counter and only drop the minefield itself down once a unit has tripped it. It retains the surprise value, but obviously results in a less thought out defense. 

You just have to make your own conversion rate for the number of randomized minefield counters to place versus the prescribed instructions in the scenario book.
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