|
06-17-2025, 10:46 PM,
|
|
|
|
RE: The distant AT Guns wish to skeedaddle....
I agree with cjsiam on this one...... BUT, it would then need a "situational rule change" to rectify. I, for one (mainly because of a rather shaky memory), am against "rule changes" for each and every "unusual circumstance" that rears it's ugly head in the game. I go with the old adage that it "is but a game" and you cannot make a board game into reality (no matter how much we try). That is my view on the matter... I will go with the flow.
GG
Schoenwulf likes this post
|
|
|
|
06-18-2025, 02:28 PM,
|
|
|
cjsiam
Corporal
   
|
Posts: 632
Threads: 67
Joined: Jun 2018
|
|
|
RE: The distant AT Guns wish to skeedaddle....
So I would propose some wording like this.
When a unit (do we need to differentiate personnel vs. weapons???) has had a spotted marker, due to it's firing or through recce, and is
currently visible to an enemy unit---It remains spotted as it limbers(as a weapon unit), and as it loads (either?) the transport--as long as they
are in the same hex. In the case of loading--the spotted markers will apply to the transport--while in the same hex.
At the point of moving to a new hex, the spotted marker is removed, and normal LOS visibility/spotting rules will apply.
This basically reflects that units that have revealed themselves through firing and become spotted are still spotted until they leave the
hex, regardless of limber and/or loading into vehicles....
I think this is within the mechanic, supported easily, and tracks what limitations should remain on units which have
become spotted and known to enemy observers.
Your mileage may vary....
|
|
|
|