Tank Riders - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Tank Riders (/showthread.php?tid=971) |
Tank Riders - tlangston28 - 10-25-2014 I am preparing to play a Workers and Peasants scenario and was looking at my force mix and noticed that I can have tank riders (Yes I have not played with Tank Riders yet). My assumption is that Tank Riders and the tank itself count as 1 unit so I could have 3 tanks, carrying 1 SMG each and a leader (on one of the tanks) in the same hex and that would satisfy the 3 unit limit in a hex. It doesn't explicitly say this in the scenario rules and when I look in the 4th edition, it does say that tank riders suffer all the limitations and penalties of 5.6 and 5.65. 5.6 states, among other things, that "... Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes....". Not that it is a great idea to stack that way but I was just looking for clarification. With this in mind, am I assuming correctly? RE: Tank Riders - tlangston28 - 10-25-2014 DOH - I found the answer myself using the search - (07-08-2012, 08:09 PM)Shad Wrote: Great job, Vince. RE: Tank Riders - richvalle - 10-25-2014 You would have to worry about overstacking too once they bail. I think one unit shifts to another hex. RE: Tank Riders - zaarin7 - 10-25-2014 The LNL World at War system got around that by allowing the passengers to unload in an adjacent hex. RE: Tank Riders - richvalle - 10-25-2014 Well, it's worse then I thought. If there are 3 tanks + riders and one is forced to unload then everyone is marked Dis and the opposing player gets to move units out of the stack to adjacent hexes until stacking limits are met. RE: Tank Riders - otto - 10-25-2014 Well, ....under third edition rules there would be many dead units |