Entrenchments - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Entrenchments (/showthread.php?tid=961) |
Entrenchments - TankerACG20 - 10-06-2014 Can AT guns, Inf guns, and mortars be placed in entrenchments? RE: Entrenchments - plloyd1010 - 10-06-2014 Yes. It's vehicles & cavalry that cannot. RE: Entrenchments - Hugmenot - 10-07-2014 [b}About AT guns[/b]. Demoralized AT guns do not have to fee (14.31) if they are in are in an entrenchment: "A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired". This is important nuance because 14.34 states "If a demoralized weapon unit with a movement allowance of 0 fails a recovery attempt AND it must flee, it is eliminated (the crew abandons the weapon)". Thus a demoralized AT gun with 0 movement allowance which fails a recovery attempt is eliminated unless it is in a entrenchment. With 4th edition rules allowing the placement of entrenchment in towns, it can be tempting to put a big AT gun in an entrenchment in town, stacked with a HMG (for direct fire and close assault purpose) and an officer with a morale modifier. Hard to dislodge if you don't get a X result sometimes along the way. RE: Entrenchments - vince hughes - 10-07-2014 (10-07-2014, 03:59 AM)Hugmenot Wrote: Thus a demoralized AT gun with 0 movement allowance which fails a recovery attempt is eliminated unless it is in a entrenchment. Only as per the normal "If in range of a unit that could hurt it" of course. |