Noticed 'Hidden' Rule For Assaults - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Noticed 'Hidden' Rule For Assaults (/showthread.php?tid=681) |
Noticed 'Hidden' Rule For Assaults - vince hughes - 12-24-2013 I was fooling around today with PG in the absence of any proper play recently for many reasons including decent PC access. Anyway, I stumbled on a situation that may have cropped up in others play, but not mine or an opponent's that I can remember. Situation Defenders in a town hex consist of good order leader 8-0-0, 1 x reduced DEM INF and 1 x DEM INF. Attackers were 2 x leaders, 2 x SCH all activated (with others) for a FIRE activation. I considered sending in a leader with 1 x SCH first, assault and then again, send the next leader in with the other SCH and assault again. This would have given a 6 point SCH on the 5 column (+1 with leader, +1 better morale, +1 all enemy units DEM, -2 attacking town) a net of +1 column for 2 x 9 column attacks. However, I decided to check the rules to see if the assault could be done this way and noticed at rule 12.2 the following:"Resolve the assault after ALL (my caps) active units which are to enter the assault hex this action segment have finished entering the hex." In other words, when you assault a hex in one Action Segment, it can only be assaulted the once and not multiple times. If I had wanted to do the 2 x 9 column attacks, I would have needed 2 activations. A very subtle rule buried away in there IMO. As I say, I have never tried it in a 'live' opponent game, so it goes to show how just goofin' around with the system can find new rules, or should I say, old ones that you never noticed. Fortunately, with me never trying it before, no opponent can call 'foul' for a previous game we've played. Is this new to anybody else ? Anybody assaulted the same hex twice in one activation ? RE: Noticed 'Hidden' Rule For Assaults - Matt W - 12-25-2013 Never thought of it (poor imagination on my part). Glad to see that I have inadvertently been playing it correctly... RE: Noticed 'Hidden' Rule For Assaults - campsawyer - 12-25-2013 Vince, I may have used this before, but in a different context. Let's say you have a AFV in a separate hex than the infantry stack. Move the infantry stack in first and see if you get a result, then send in the tanks in a separate activation to see if you can finish them off or at least position for a combined attack next turn. Possibility are only up to your imagination... RE: Noticed 'Hidden' Rule For Assaults - vince hughes - 12-25-2013 (12-25-2013, 02:10 AM)campsawyer Wrote: Vince, Alan, That is fine as they are seperate activations. The rule stands only when entering troops (or tanks or mixed bag) in the same activation. As I say, I'd never considered it before (like Matt), but saw the chance of 2 x 9 column attacks rather than 1 x 13 column against DEM troops likely to suffer compunded demoralisation. Alas, the rules forbade my nefarious inclinations RE: Noticed 'Hidden' Rule For Assaults - campsawyer - 12-25-2013 ok, you you are looking at it like DF soviet inf. Might be better to fire 2x4 rather than 1x7 RE: Noticed 'Hidden' Rule For Assaults - Matt W - 12-25-2013 Exactly, with DEM units defending there is probably a better chance of clearing the hex through 2 chances for double demoralization. However, according to the rule, as Vince noted, it would require two separate activations. RE: Noticed 'Hidden' Rule For Assaults - campsawyer - 12-26-2013 (12-25-2013, 01:10 PM)Matt W Wrote: Exactly, with DEM units defending there is probably a better chance of clearing the hex through 2 chances for double demoralization. However, according to the rule, as Vince noted, it would require two separate activations. The two activstions make sense as well. After a bit of thought, the activation method is quite elegant for simultaneous actions. The fact that two activations are required give the defenders a chance to recover or some othrr action before the second assault. I find this and the damage effects to be the best rules in the system. RE: Noticed 'Hidden' Rule For Assaults - Matt W - 12-26-2013 I tossed in my two cents on the "favorite rules thread". There are a number of quite simple, very elegant rules in the system. Unlike other tactical systems which appear to exist primarily to admire unless one is willing to devote a lifetime to them, PG seems designed to be played. Someday I will play La Bataille using the Regs including tracing ricchochets, etc. But for now, PG fits the bill and uses the game table. |