Bombardment modifier for 3 combat units in target hex - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Bombardment modifier for 3 combat units in target hex (/showthread.php?tid=642) |
Bombardment modifier for 3 combat units in target hex - Shad - 10-08-2013 Assault hex - 2 enemy platoons, 2 of your platoons. You call down OBA. Per rules you must roll two attacks. Does either attack get the +1 modifier for 3 combat units in the target hex? This came up during one of my more Stalin-esque moments with Daniel. We went with "no" for the sake of the moment, but it can be discussed. Reasoning for yes: there are 4 combat units and the CRT doesn't discriminate against enemy/allied units. Reasoning for no: Two rolls imply that the attacks should be calculated independent of the other side's units in the hex. Also, a player could crowd a hex with a reduced platoon to gain the modifier then drop the artillery into the hex for a bit of distasteful gaminess. RE: Bombardment modifier for 3 combat units in target hex - vince hughes - 10-08-2013 No it does not apply 2 x rolls against 2 units each (IMO) RE: Bombardment modifier for 3 combat units in target hex - Shad - 10-08-2013 (10-08-2013, 07:48 PM)vince hughes Wrote: No it does not apply 2 x rolls against 2 units each (IMO) Is Mr. Rules-as-Written starting to crack? The CRT says: Quote:three combat units stacked in target hex (4.4) and 4.4 says: Quote:A hex containing three combat units suffers a +1 column modifier on the Direct and Bombardment Fire tables. Leaders, APCs and unarmed transports do not count toward this penalty. I see absolutely no wiggle room RaW! RE: Bombardment modifier for 3 combat units in target hex - vince hughes - 10-08-2013 You are firing two shots at two different targets you buffoon ! RE: Bombardment modifier for 3 combat units in target hex - vince hughes - 10-08-2013 BTW - Didn't vote on this as your failed logic and PG inexperience has not covered the reason why there is no +1 RE: Bombardment modifier for 3 combat units in target hex - vince hughes - 10-08-2013 ( Is Mr. Rules-as-Written starting to crack? The CRT says: ) Sure beats "I haven't a clue what the rules are" RE: Bombardment modifier for 3 combat units in target hex - Shad - 10-08-2013 (10-08-2013, 08:10 PM)vince hughes Wrote: You are firing two shots at two different targets you buffoon ! (10-08-2013, 08:12 PM)vince hughes Wrote: BTW - Didn't vote on this as your failed logic and PG inexperience has not covered the reason why there is no +1 I'm just going to include this part again, because I think you missed it the first time: the CRT Wrote:three combat units stacked in target hex (4.4) Target hex Vince, not (how many) target units! RE: Bombardment modifier for 3 combat units in target hex - vince hughes - 10-08-2013 I'm just going to include this part again, because I think you missed it the first time: the CRT Wrote:three combat units stacked in target hex (4.4) Target hex Vince, not (how many) target units! [/quote] Bloody ell, this is hard work. And you seem to be purposefully forgetting/ignoring or ignorant of 9.51 SAME HEX BOMBARDMENT "If bombardment fire hits an assault hex, both the friendly and enemy units will be affected. Roll two bombardment attacks - one for each side's units - and determine column modifiers separately for each side's units"[/i] [i] The fact the fire tables are infamous for missing out details such as a leader adding a column in an assault (but omits to mention it does not mean AFV's) seems to be guiding you along the wrong path. RTFR !!! RE: Bombardment modifier for 3 combat units in target hex - plloyd1010 - 10-08-2013 What is this Drew? Getting Vince's dander up is my job! Anyway, since the attack columns are determined separately, I expect the unit stacks are treated individually. RE: Bombardment modifier for 3 combat units in target hex - Hugmenot - 10-08-2013 (10-08-2013, 08:10 PM)vince hughes Wrote: You are firing two shots at two different targets you buffoon ! I prefer to say I am rolling for collateral damage of the bombardment (on my troops); not firing at my own troops. Although I apply the +1 column modifier only to the side that is overstacked, I can see how the stacking limit could apply to both sides. Easy enough to clarify in version 4. |