Overthinking Fleeing - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Overthinking Fleeing (/showthread.php?tid=2287) |
Overthinking Fleeing - Kithikor - 06-25-2020 So a disrupted unit can move only 1 hex, but a demoralized unit has full movement points? RE: Overthinking Fleeing - Schoenwulf - 06-25-2020 The DM unit only has MP's if fleeing. Perhaps the DR unit still has some fight left and doesn't want to run away from the battle as fast? RE: Overthinking Fleeing - plloyd1010 - 06-25-2020 Yes, and each hex moved must be further away from the enemy. RE: Overthinking Fleeing - cjsiam - 06-25-2020 A disrupted unit is NOT made combat ineffective--- it can fire, it can assault (if it's already in an assault hex)---only it cannot move into enemy hex, and it can only move 200yrds over 15 min. A demoralized unit IS combat ineffective--- it cannot fire, it can only defend in assault hex, it must FLEE if it fails recovery (which it must attempt--unless playing FOW gamey tricks..... ...) and given that it has lost cohesiveness...it can run for the hills/trees....and then must pause and try and recover.... (I wonder if the opponent should retreat fleeing units....maybe dice for each....) |