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Overthinking Fleeing - Printable Version

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Overthinking Fleeing - Kithikor - 06-25-2020

So a disrupted unit  can move only 1 hex, but a demoralized unit has full movement points?  Huh


RE: Overthinking Fleeing - Schoenwulf - 06-25-2020

The DM unit only has MP's if fleeing. Perhaps the DR unit still has some fight left and doesn't want to run away from the battle as fast?


RE: Overthinking Fleeing - plloyd1010 - 06-25-2020

Yes, and each hex moved must be further away from the enemy.


RE: Overthinking Fleeing - cjsiam - 06-25-2020

A disrupted unit is NOT made combat ineffective---
it can fire, it can assault (if it's already in an assault hex)---only it cannot move into enemy hex, and it can only move 200yrds over 15 min.

A demoralized unit IS combat ineffective---
it cannot fire, it can only defend in assault hex, it must FLEE if it fails recovery (which it must attempt--unless playing FOW gamey tricks..... Sad ...)
and given that it has lost cohesiveness...it can run for the hills/trees....and then must pause and try and recover....

(I wonder if the opponent should retreat fleeing units....maybe dice for each....)