[Rules] 7.4 - Initiative Level - War In The Hedgerows: Operation Epsom 1944 (King's Officers) - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: [Rules] 7.4 - Initiative Level - War In The Hedgerows: Operation Epsom 1944 (King's Officers) (/showthread.php?tid=187) |
7.4 - Initiative Level - War In The Hedgerows: Operation Epsom 1944 (King's Officers) - broadsword - 08-07-2012 During a battle scenario, the British lose a point of Initiative Bonus for every 7 setps lost; the Germans lose a point of Initiative Bonus for every 5 steps lost. Nothing in the rules sets a minimum "floor" for Initiative Bonus. So, for example, on Day One the Germans have lost 20 steps, reducing their Initiative Bonus from the default 2 to -1. Should negative initiative be permitted and is it a good idea to have a force so paralyzed? The Germans are really getting slaughtered in this battle, so the negative initiative perhaps realistically reflects the destruction of their command and control. What do you think? BZZT! - Shad - 08-07-2012 (08-07-2012, 02:55 PM)broadsword Wrote: Nothing in the rules sets a minimum "floor" for Initiative Bonus. BZZT! Back to Basic Training with you, soldier! Rule 3.0 Example A: A player's initiative normally falls when his units take a certain number of step losses, but it can never go below zero. RE: BZZT! - vince hughes - 08-07-2012 (08-07-2012, 03:08 PM)Shad Wrote:(08-07-2012, 02:55 PM)broadsword Wrote: Nothing in the rules sets a minimum "floor" for Initiative Bonus. MAVEN ! RE: 7.4 - Initiative Level - Shad - 08-07-2012 As an aside, it is a rare scenario that I don't zero out both my initiatives. Good thing I don't command real men! |