X-Meter Hill Hex Definition - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: X-Meter Hill Hex Definition (/showthread.php?tid=177) |
X-Meter Hill Hex Definition - Hugmenot - 08-02-2012 Panzer Lion scenario #4 - http://www.pg-hq.com/library.php?type=scenario&id=PzLi004 - awards two VPs for each 40-meter hill hex on Board 11 under Soviet control at the end of play. My question is whether the hill hexes with an elevation line counts as a highest-elevation hill hex for victory point purposes. I am having a hard time coming up with a strategy which would give the Germans a chance if there are indeed 21 40-meter hill hexes on board 11. RE: X-Meter Hill Hex Definition - campsawyer - 08-02-2012 As long as there 20% or greater in the hex. On this board that would include all of them. Personally, I don't like this board if I need to attack to take the town hexes. Even a small force can hold out the whole game. Towns reduce the bombardment effect and the hill gives the defender a +1 advantage in assaults, never mind the -2 and -1 for towns and height for direct fire. Which means even if you get some sort of positive column shift, your still shoot two columns down. |