Movement cost totals with fractions - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Movement cost totals with fractions (/showthread.php?tid=1654) |
Movement cost totals with fractions - Blackcloud6 - 01-05-2018 PG Math: A tank unit moves from clear hex to clear/road hex and then proceeds to move one hex along the road. What is it's total movement points used so far? Clear movement is 1.5, road is 2/3 so the math is 3/2 +2/3= 2 1/6 But there are no sixths in PG movement so do I round up to the nearest third and say the vehicle moved 2 1/3? RE: Movement cost totals with fractions - plloyd1010 - 01-05-2018 The math is correct. The interpretation is workable, and probably reduces confusion. RE: Movement cost totals with fractions - Matt W - 01-05-2018 Agreed, however, keep in mind that if you somehow ran into another 1/6 somewhere along the line you could accommodate it. RE: Movement cost totals with fractions - dxdavieau - 09-23-2019 I personally keep all fractions until the end of the move. That said, the 2/3 is heinous...Is hard on my pea-brain |