Fail Recovery - Flee Now or Next turn? - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Fail Recovery - Flee Now or Next turn? (/showthread.php?tid=1501) |
Fail Recovery - Flee Now or Next turn? - Dan Storm - 06-27-2017 Good Evening All; 14.0 Morale Playing through my first PG scenario ever. Solo. I seem to be stuck on this for some reason. I have a Demoralized HMG in a hex with a leader. I activate the hex. I roll for recovery moral check - and fail. I know the HMG has to flee because an enemy unit can see the HMG - and the enemy unit is close enough to inflict damage on the HMG. My confusion / question is this: Does the HMG have to Flee Right Now during this particular action segment - or does it flee on the next turn? Rule 14.4 states: Place a Moved/Fired marker on any unit that attempts recovery (whether it is successful or not), and any leader who assists a recovery attempt. which to me indicates they are both done for the turn. The Next Sentence Says: A leader may not move in the same action segment in which he assists a recovery attempt, except to accompany a fleeing demoralized unit that fails to recover Which indicates to me they Flee Now. Apologies if I am over-complicating this one. Thanks for the help! RE: Fail Recovery - Flee Now or Next turn? - t1M0t8yk - 06-27-2017 Hi, Dan. Demoralized units that fail recovery flee immediately. RE: Fail Recovery - Flee Now or Next turn? - J6A - 06-27-2017 The fleeing is part of the recovery check. Essentially, one of 4 things happens when you roll for recovery of a demoralized unit. 1. You removed the Demoralized marker (snake-eyes, only) 2. You flip the Demoralized marker to the Disrupted side 3. You eliminate the leader (only on boxcars) 4. The unit flees RE: Fail Recovery - Flee Now or Next turn? - Dan Storm - 06-28-2017 Thank You! |