[Rules] Engineers vs. Caves - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: [Rules] Engineers vs. Caves (/showthread.php?tid=1447) |
Engineers vs. Caves - plloyd1010 - 03-20-2017 Started playing Guadalcanal scenarios. One of the historical aberrations my opponent and I ran into was that there is no modifier when using engineers against caves. We checked the 4th edition rules, Guadalcanal and Saipan special rules. Was this an oversight? We are leaning in the direction of "yes". RE: Engineers vs. Caves - Hugmenot - 03-20-2017 I will take a look Wednesday as that kind of surprise me. Keep in mind I was not involved in the development of the rules so I have no clue if it was an oversight. RE: Engineers vs. Caves - Schoenwulf - 03-21-2017 (03-20-2017, 12:38 PM)plloyd1010 Wrote: Started playing Guadalcanal scenarios. One of the historical aberrations my opponent and I ran into was that there is no modifier when using engineers against caves. We checked the 4th edition rules, Guadalcanal and Saipan special rules. Was this an oversight? We are leaning in the direction of "yes".Thought the same when I played this scenario recently; both the engineers and the mortar units don't really contribute much. RE: Engineers vs. Caves - plloyd1010 - 03-21-2017 I can see how the mortars wouldn't be much use after the jungle advance. The engineers should have been quite handy as a satchel charges and demo kits do interesting things to caves. RE: Engineers vs. Caves - JayTownsend - 03-21-2017 Yeah they (engineers) should probably have the modifier, even if not stated. |