Assaults! - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: General Discussion (https://www.pg-hq.com/comms/forumdisplay.php?fid=4) +--- Thread: Assaults! (/showthread.php?tid=1173) |
Assaults! - ParaMarine - 08-30-2015 I've been seeing assaults a lot in my recent games. Way more, at least, than my older games. I think it's a reflection of objectives changing from the more firepower heavy battles of RtB. Kursk: Lots of Time has Priority missions here, with reinforcements being a major concern. Normally, the defender will hold on to the few town or hill hexes he can get. Soviet AT Rifle special rule is a must. It comes down to whether you are willing to take the casualties now or risk being swept away later on. Elsenborn Ridge: Well it's a lot of close range fighting after all. Infantry Attacks August 1914: Here assault is much different and much more decisive. Trying to extricate yourself from a fight with cavalry usually means that you'll just get run down in pursuit. A perfect example of design simplicity leading to a great function! RE: Assaults! - zaarin7 - 08-30-2015 Assault is a distant echo of the grand father of this system Panzerblitz/Panzer Leader Close Assault Tactics. Most infantry combat happened at ranges less than the hex scale. |