Optional rules - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Optional rules (/showthread.php?tid=1150) |
Optional rules - Ney 84 - 07-16-2015 I've downloded the 4th edition rules on AP website but where can I find the optional rules for this 4th edition? Thanks for your answer. RE: Optional rules - plloyd1010 - 07-16-2015 Officially the optional rules come in 2 parts from APL: Part One and Part Two. 3 years ago a forum member compiled a PDF version. Note to Drew: You may want to make those sticky before they fade into the abyss. RE: Optional rules - Hugmenot - 07-17-2015 The Fog of War optional rule is highly recommended if your scenario has more than say, 50 pieces (you will probably your own threshold after a few scenarios). It adds a random element which will sometimes end a turn early, before you get all your activations in. The Smoke and Illumination rule is also interesting; well-timed smoke is fun. RE: Optional rules - richvalle - 07-17-2015 I think I'll always try to play with Mire to keep tanks from just hiding in the woods all the time. I'm playing one now where we're doing Move & Fire, Overrun and Mire. Move and Fire is VERY interesting for the late war when both sides have it. rv RE: Optional rules - Shad - 07-18-2015 (07-16-2015, 10:28 PM)plloyd1010 Wrote: Officially the optional rules come in 2 parts from APL: Part One and Part Two. 3 years ago a forum member compiled a PDF version. They're on this very site starting here: PG-HQ's Annotated 4th Edition Rules: 17.0 Optional Rules |