4th Edition Rules - comment now or forever shut yer trap! - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: 4th Edition Rules - comment now or forever shut yer trap! (/showthread.php?tid=618) |
RE: 4th Edition Rules - comment now or forever shut yer trap! - Matt W - 09-14-2013 I remember and there was a lively discussion about the topic. I figure lets make it clear at this point since it only takes a few words to make it happen. RE: 4th Edition Rules - comment now or forever shut yer trap! - enrique - 09-14-2013 (09-14-2013, 12:03 AM)Matt W Wrote: Let's try this: Sounds like a good solution. Thanks. Saludos, RE: 4th Edition Rules - comment now or forever shut yer trap! - tlangston28 - 09-14-2013 (09-13-2013, 04:50 PM)vince hughes Wrote:(09-13-2013, 12:42 PM)tlangston28 Wrote:(09-11-2013, 02:34 AM)enrique Wrote: 7.63 Assault Ah ha, I did not see the link Enrique posted - sorry about that. In any event, I checked the chart from BotB and sure enough, the same thing was there. In any event, I think I like it as is but if it were to change, I like the first fire rule being described here more than the immunity rule. That seems to make more sense to me. RE: 4th Edition Rules - comment now or forever shut yer trap! - vince hughes - 09-14-2013 (09-14-2013, 04:45 AM)tlangston28 Wrote: That seems to make more sense to me. I bet this wont though: s.fjfkbe jjffr fpjfjff wl''pk'eig w#ol tj4wpa r wh ujg tgskf jtwa RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-14-2013 (09-13-2013, 12:37 PM)emperor_nero Wrote: I suppose I am asking for something akin to a hand-holder type thing to introduce new players into the ruleset. Wargames are really a tough nut to crack and they usually take someone with experience in playing them to learn how to play. Nero, I like where you are going with this, but I don't think it is THIS project. But I promise to work on it. What I envision is a completely FREE downloadable print-and-play version of PG-LITE. One or two one-page (8.5x11) maps, maybe 40 counters, stripped-down rules basics, and charts. And if someone has the skills to convert it (and I can convince Mike) a VASSAL version. Do you guys think that would scratch an itch for folks who want to try it? John RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-14-2013 (09-13-2013, 12:46 PM)Shad Wrote:(09-13-2013, 11:20 AM)Airlifter Wrote: What is a generic scenario builder? Can you give an example of a game that has one? Is it good? John RE: 4th Edition Rules - comment now or forever shut yer trap! - Shad - 09-14-2013 I'm the wrong person to ask, as I detest the CC series. The fans seem pretty happy with it though. RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-14-2013 (09-13-2013, 09:38 PM)campsawyer Wrote: with regard to afvs in assault, Ottavio Ricchi has put forward another option which looks interesting. Giving AFV's first fire in an assault. My assumption would be that it would work like entrenchment first fire. I'd say it only applies in clear terrain though, not close terrain. Or Perryman's suggestion about INF having to test morale to initiate assault against an AFV in clear. RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-14-2013 (09-14-2013, 12:12 AM)Matt W Wrote: Let's debate this: I'm not following your train of thought. please spell this out as an example. RE: 4th Edition Rules - comment now or forever shut yer trap! - campsawyer - 09-14-2013 (09-14-2013, 10:17 AM)Airlifter Wrote:(09-13-2013, 12:46 PM)Shad Wrote:(09-13-2013, 11:20 AM)Airlifter Wrote: What is a generic scenario builder? Can you give an example of a game that has one? I will comment on it. It is a very good squad level game, nice tight rules and a scenario builder that is very simple. The play is different from PG and that is where people have trouble with it. It is card driven and can have a lot of variability to the games. If you like lots of FoW this would be for you. As for the scenario generator is very simple to step through to create a scenario, but nothing too different from what the C&C supplements do to create scenarios. From the reading of other posts on the build your own stuff, they are looking for something that can build formations and match them up rather that just buying individual units. At least that's what AH PB/PL/AIW did. |