4th Edition Rules - comment now or forever shut yer trap! - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: 4th Edition Rules - comment now or forever shut yer trap! (/showthread.php?tid=618) |
RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-13-2013 (09-11-2013, 07:44 PM)vince hughes Wrote: May I ask, does anybody know why there needs to be a rush with this ? I agree--after some consideration. The original haste was due to me taking a cruise with my wife soon, and hoping to wrap up before then. I've decided to let Alan guide this while I'm off the net, then plug back in. Also Dr. B was hoping to match it to a game release that's coming up. In any case, i agree we should do this right. my plan is to vette all these suggestions, work out some options for those that are complex, ask some of the folks in my dev group to playtest the options and report on findings. Then, in consultation with the dev group, i'll make the final decisions. Final draft will go out again to the dev team to review/edit. then off to Mike. John S. RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-13-2013 (09-11-2013, 11:12 PM)zaarin7 Wrote: A summary like the old Unit Function Chart that was in PB/PL/AIW that showed what qualified as an AFV, APC, open topped, TD and anything else like that for vehicles. List the aircraft rules in one place. Clarify all guns that can be dragged and who can move them. Clarify the terrain rules. Are you a volunteer to make that beast? Anyone? I will admit to having insufficient knowledge and books of the various armored vehicles to make this kind of thing. John RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-13-2013 (09-12-2013, 12:52 PM)plloyd1010 Wrote: Somewhat late, but anyway, and I've already addressed nearly all of what concerns me with my house rules. Those are in my previous post PG 3+ or What we play. But on to the list: Not sure what you mean by "backward compatible". However, I can promise you that we will NOT make a change that makes previous games unplayable. We will NOT change the counter functionality or the maps in this process. We are trying to smooth your gaming process and enhance your experience. John[/u][/b] RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-13-2013 (09-12-2013, 12:52 PM)plloyd1010 Wrote: Somewhat late, but anyway, and I've already addressed nearly all of what concerns me with my house rules. Those are in my previous post PG 3+ or What we play. But on to the list: Well, it's a start, but it would be more useful if you could explain some of your statements. To me they are not obvious. "Wheels and tracks need to be different." How would you change the rules to make them different? "There needs to be a decision as to if LOS is hex based or image based." I dont' know what you mean. please explain how you'd do it differently/better. "Decide if moving vehicles are easier to hit or more difficult. Historical and practical evidence says more difficult. PG goes both ways." My look at the AT chart shows harder to hit moving vehicles. On the DF chart its easier to hit moving unarmored stuff. That's probably not exactly right for trucks and the like, but certainly true of foot. What needs to be fixed about mortars and limbering? How would you describe overrun in game terms if you were to add it? Please explain "better vertical obstacle rules". I like smoke too, which is why I've added it to almost every games we've published since 2011. How would you "rearrange the modifiers' for weapon units? More national character? If you can't explain it i can't add it. I think that one is going to have to fall on the player. You want to know what the commanders were thinking? What their motivations were? the historical context? read a book, then play. I will NOT make a game like Flames of War where every country has ten pages of special rules for their gear that is functionally really nearly identical to every other on the field. I don't know Mr. Mosher but if you have a turreted/non-turreted rule write it out for us to read and critique. how would you make OBA different? Scalable FoW--how? What is a generic scenario builder? Can you give an example of a game that has one? Bottom line folks: I can't do all the work, and I can't read minds. If you want something new or different carry some of the water and spell it out like Enrique did with his proposed changes. Example-Rule x.x: When it snows all wheeled vehicles not on roads are immobile while tracked vehicles can move normally." John RE: 4th Edition Rules - comment now or forever shut yer trap! - Dean_P - 09-13-2013 (09-13-2013, 09:34 AM)Airlifter Wrote:(09-12-2013, 10:08 PM)vince hughes Wrote:(09-12-2013, 08:28 AM)Airlifter Wrote: I won't promise you a rose garden along with the sunshine, there's got to be a little rain sometime And Lynn Anderson's hair was EPIC! RE: 4th Edition Rules - comment now or forever shut yer trap! - tlangston28 - 09-13-2013 (09-13-2013, 10:26 AM)Airlifter Wrote:(09-11-2013, 12:15 PM)tlangston28 Wrote:(09-11-2013, 11:29 AM)campsawyer Wrote:Quote: all AFVs are immune to "M" and "M #" results. They are only affected by "1", "2" and "3" results. Ouch! that hurts saying that to a guy from Chicago! RE: 4th Edition Rules - comment now or forever shut yer trap! - Airlifter - 09-13-2013 (09-13-2013, 11:32 AM)Dean_P Wrote:(09-13-2013, 09:34 AM)Airlifter Wrote:(09-12-2013, 10:08 PM)vince hughes Wrote:(09-12-2013, 08:28 AM)Airlifter Wrote: I won't promise you a rose garden LOL. RE: 4th Edition Rules - comment now or forever shut yer trap! - emperor_nero - 09-13-2013 I suppose I am asking for something akin to a hand-holder type thing to introduce new players into the ruleset. Wargames are really a tough nut to crack and they usually take someone with experience in playing them to learn how to play. A set of introductory scenario or something like what ASL did with their starter sets but on a smaller scale. You take the rules, cut out some of the more complex issues, and gradually build a new player up to the full ruleset. I got my hands on a copy of Battle of the Bulge and it has a very easy (or so I am told) first scenario that is good to start off with, but for someone with no wargame experience it is difficult to dive into. Lessening the learning curve will encourage people who haven't play the game to play. Some people can jump in and in a game or two have the rules down pat and some people will need a whole campaign of games to get the most simple rules down. I suppose the suggestion is a Quick-Start Rule Set. A couple of pages of rules that are the bare-bones basics someone needs to play that a new player could use to slowly introduce themselves to by just plugging rules in as they feel comfortable. I guess that is probably too much to ask, as I don't think this game is aimed at new players I don't suppose. Though the more interest you can build in the game by making it easy for people to get hooked, the more business it can generate. Like a drug dealer giving away samples of crack to get someone addicted... Well, maybe that isn't a good metaphor or at least not a family friendly one but I can't think of something more appropriate. RE: 4th Edition Rules - comment now or forever shut yer trap! - tlangston28 - 09-13-2013 (09-11-2013, 02:34 AM)enrique Wrote: 7.63 Assault This statement intrigued me so I went to my Battle of the Bulge rules (which is Second Edition) to look it up and I don't know if I am missing something here.. There is no specific rule that says that AFVs are immune in assault. The rule says: " If a 1, 2 or 3 result is rolled on the Assault Table, the fire eliminates that many steps of personnel, APC or AFV units..." This sounds similar to the 3rd edition rules but it doesn't specifically say who is affected by "M" or "M#" rolls. Also, under Rule 7.25 it states "AFVs and APCs are immune to all but an X or X# result on the Direct Fire or Bombardment Fire tables." It does not mention immunity on the Assault Table. I think the 3rd edition cleared this up but I believe it was always intended to be this way. I am not trying to start anything, like I said, this intrigued me.[/u] RE: 4th Edition Rules - comment now or forever shut yer trap! - Shad - 09-13-2013 (09-13-2013, 11:20 AM)Airlifter Wrote: What is a generic scenario builder? Can you give an example of a game that has one? Combat Commander: Europe. |