DAR BB33, Once More Into the Funnel! - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Let's Play PG! (https://www.pg-hq.com/comms/forumdisplay.php?fid=14) +--- Thread: DAR BB33, Once More Into the Funnel! (/showthread.php?tid=1585) |
RE: DAR BB33, Once More Into the Funnel! - richvalle - 09-08-2017 Re loading guns for transport - I always figured most the time was spent loading up the ammo. And thanks! RE: DAR BB33, Once More Into the Funnel! - plloyd1010 - 09-08-2017 How much more time would loading a couple boxes of shells take compared to loading 3-4 machine-guns and extra ammo? Remember larger caliber ammo is already loaded in caissons. RE: DAR BB33, Once More Into the Funnel! - plloyd1010 - 09-08-2017 Here are examples for Presumed Crests. I also put this over on the What We Play Redux thread. Refer the graphic:
RE: DAR BB33, Once More Into the Funnel! - Shad - 09-08-2017 (09-07-2017, 10:52 PM)richvalle Wrote:(09-07-2017, 12:33 PM)Dan Storm Wrote:(09-07-2017, 11:33 AM)Shad Wrote: I'm 90% sure I'll be living in Illinois by the end of September. Once I'm stateside it will be a lot easier to arrange a real-time VASSAL game, and I'm definitely down for the 3 person 3-way refereed double-blind I was talking about earlier. Indeed! Which is why it's a great time for people like us to move in and open new high-tech businesses: low costs, strong local government incentives, great community support since we're creating nice jobs, etc. RE: DAR BB33, Once More Into the Funnel! - Schoenwulf - 09-09-2017 and maybe even some Cubs, Bears, or Blackhawks comps? RE: DAR BB33, Once More Into the Funnel! - richvalle - 09-12-2017 Do you allow full viewing for Ent, Minefields, Wire? RE: DAR BB33, Once More Into the Funnel! - plloyd1010 - 09-12-2017 Normally yes. Minefields though have had some extra discussion, but in the end we have left their location known. The issue was that if the minefields were not under friendly observation, you never new if someone walked into them. We have also experimented with keeping minefields hidden until an enemy approaches them (1 or 3 hexes). That had similar problems. In the end, we decided to leave them observable as normal. RE: DAR BB33, Once More Into the Funnel! - richvalle - 09-12-2017 Ahh. I was thinking along the same lines of 1-3 hexes. It makes mines a little more interesting as the attacker has somewhat committed to a path before finding the minefields. RE: DAR BB33, Once More Into the Funnel! - J6A - 09-12-2017 What I've done with minefields is when a unit gets within 2 hexes, I roll to see if the minefield is there (1-3, normally) or 1 hex away (random, but not to a hex with a friendly) until it is "fixed" in place. It's not a perfect solution and it's better than nothing. RE: DAR BB33, Once More Into the Funnel! - plloyd1010 - 09-12-2017 I certainly don't disagree with that. The fundamental mechanic with 2 player double-blind is who can see whom. Minefields make it more difficult. A work-around could be, at the end of an player's action, when stuff gets revealed, appropriate minefields could be revealed and the owning player moves appropriate units back in front of the minefields. BtW: Also allow ENG/SAP/PIO units to spend their action probing a minefield, thus determining its strength. |