88 AA gun & opportunity fire - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: 88 AA gun & opportunity fire (/showthread.php?tid=687) Pages:
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RE: 88 AA gun & opportunity fire - Poor Yorek - 04-03-2014 (04-03-2014, 03:44 AM)Arjuna1111 Wrote: The 88mm was mostly a direct fire weapon, where does it say it cannot fire opportunity fire? In PG, the 88mm has two fire types, BF and AT. Using AT fire, such a unit may make one OF attack per turn (which uses up its activation). The unit may not take OF using the BF value (see OF rules 13.0). The unit lacks a DF value with which to make OF attacks against units susceptible to DF. BF = bombardment fire AT = anti-tank fire DF = direct fire OF = opportunity fire RE: 88 AA gun & opportunity fire - richvalle - 04-03-2014 As Poor Yorek says, no DF value: http://www.pg-hq.com/library.php?type=unit&id=14 RE: 88 AA gun & opportunity fire - Arjuna1111 - 04-03-2014 (04-03-2014, 04:05 AM)Poor Yorek Wrote:Ah, now I see...To used to shooting up stuff with HE rounds in ASL. But thanks for the clarification.(04-03-2014, 03:44 AM)Arjuna1111 Wrote: The 88mm was mostly a direct fire weapon, where does it say it cannot fire opportunity fire? RE: 88 AA gun & opportunity fire - Poor Yorek - 04-03-2014 (04-03-2014, 08:03 AM)Arjuna1111 Wrote: Ah, now I see...To used to shooting up stuff with HE rounds in ASL. But thanks for the clarification. No problem. I've never played ASL, but, from hearing others discuss it, I get the impression that it is best to do a memory erase when switching back-and-forth between ASL and PG. RE: 88 AA gun & opportunity fire - vince hughes - 04-03-2014 (04-03-2014, 09:08 AM)Poor Yorek Wrote: No problem. Arjuna (first name of ex-Sri Lankan Cricket captain ?) Just like to reinforce PY's remark above in that it is very very true. One of the things I found difficult to remember were the different abilities of leaders in the two games. A PG leader is a lot different to a SL leader and yet has some similarities. For the first two games I had a chart handy that showed leaders abilities when Good Order, Disrupted or Demoralised. Another minor, but important difference is when recovering (rallying) units. Remember that in PG, they need to roll LESS than their morale number and not equal to or less than. So an '8' moraled unit that is DEM would need to attain a '6' or less on the dice (unless assisted by a leader). RE: 88 AA gun & opportunity fire - Arjuna1111 - 04-03-2014 (04-03-2014, 05:34 PM)vince hughes Wrote:(04-03-2014, 09:08 AM)Poor Yorek Wrote: No problem. Would you care to reproduce that chart here? RE: 88 AA gun & opportunity fire - vince hughes - 04-04-2014 I will do Arjuna, but it was not saved anywhere. I'll try and replicate it and type it for you later on tonight at home or tomorrow. RE: 88 AA gun & opportunity fire - vince hughes - 04-04-2014 Arjuna, Amazingly, I have found it tucked away in my rules folder behind some other papers. I will copy it and then try to attach it on a thread here somewhere over the weekend. RE: 88 AA gun & opportunity fire - Arjuna1111 - 04-04-2014 (04-04-2014, 06:09 AM)vince hughes Wrote: Arjuna, Okay cool, and thanks in advance! |