Demoralized unit in assault hex failing to recover while in entrenchment - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: Demoralized unit in assault hex failing to recover while in entrenchment (/showthread.php?tid=2928) Pages:
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RE: Demoralized unit in assault hex failing to recover while in entrenchment - Juiceman - 02-13-2024 Copied from the PG-HQ Section of Annotated Rules and Charts along with Modern Rules [font]Regardless of Third or Fourth Edition rules and PG Modern Rules, each section under Morale, subsection Demoralizations, under [/font]Exceptions[font], clearly reference [/font]14.35 (Modern 15.35) [font]which states, well you can read it for yourself.[/font] [font]If this was not the correct way to play demoralization in entrenchments in an Assault Hex then Why would the game designer make a reference to 14.35 (Modern 15.53) at all at the end of the Exceptions for Fleeing. This subsection was not part of the Second Edition Rules.[/font] Third Edition Rules: 14.0 Morale 14.3 Demoralization [font] [/font] 14.31 Fleeing EXCEPTION[font]: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired ([/font]14.35[font]).[/font] [font] [/font] 14.35 [font]Demoralized units in an assault hex that fail morale must exit the hex, and may move only one hex when doing so ([/font]12.13[font]). On later activations they flee at full movement rate if they fail to recover.[/font] [font] [/font] Fourth Edition Rules: 14.0 Morale 14.3 Demoralization [font] [/font] 14.31 Fleeing [font]Exception: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired. See also [/font]14.35[font].[/font] [font] [/font] 14.35 [font]Demoralized units in an assault hex that fail a morale check must exit the hex, and may move only one hex when doing so ([/font]12.13[font]). On later activations they flee at their full movement rate if they fail to recover.[/font] [font] [/font] PG (Modern) Rules [font] [/font] 15.0 Morale [font] [/font] 15.31 Fleeing [font]Exception: A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired. See also 15.35[/font] [font] [/font] 15.35 [font]Demoralized units in an assault hex that fail morale must exit the hex, and may move only one hex when doing so (12.1.4). On later activations they flee at their full movement rate if they fail to recover.[/font] RE: Demoralized unit in assault hex failing to recover while in entrenchment - Blackcloud6 - 05-28-2024 I voted "yes" because the "must exit and assault hex" is mentioned both in 12.13 and 14.35 and thus brackets 14.31 like a good artillery barrage. And also, because 14.31 refers to 14.35 to make the point that in an assault hex you MUST flee. |