Differentiating formations of units - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Vassal General (https://www.pg-hq.com/comms/forumdisplay.php?fid=25) +--- Thread: Differentiating formations of units (/showthread.php?tid=2233) Pages:
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RE: Differentiating formations of units - plloyd1010 - 05-18-2020 Interesting. I like the solution. I thinking perhaps a small pennant in the upper left corner. Then I was thinking translucent overlayer on the unit symbol, like in Beyond Normandy. Your solution looks good too. RE: Differentiating formations of units - RikuM - 05-20-2020 I have now been playing around with Vassal, looking at things likely to happen in the campaign games. Two things have come up. Is there a particular reason the German strongpoints have "Does not stack" trait? We are bound to have (German) units in the hexes with strongpoints, and they would hide the strongpoint beneath them. I edited the "Fortifications..." extension and removed the trait. At least immediatedly, there didn't appear any problems. I wanted to make a Construction piece for keeping track of engineer activations used for bridge building or roadworks. As a starting point, I used Dropzone piece as it has a good shape and rotation. Is there way for a piece to have Layers on two different Levels? Alternatively, is there a (simple) way to make a piece change Levels, via Dynamic Property or otherwise? I would have liked to have the activation number counter on Marker - Level = Strike, so it could be seen above the SAP piece, but have rest of the Construction piece on Immobile level, so units could be moved on and off it. Failing that, I tried to make a command to change Marker - Level's value, which also failed. I then settled for having a smaller number counter, just visible under a unit piece - unless it has the activation status tab visible. I am positive it will suffice. [attachment=1515] RE: Differentiating formations of units - plloyd1010 - 05-20-2020 Strongpoints and casements don't stack because that makes them hard to move. Those 2 effects go together. Accidental movement was a bigger problem than disappearing. After a little bit, you find that it is a problem. It has been done both ways, the result was the less messy of the to options. There is not a way to put different elements of a piece on different layers. Someone described a way to may a conjoined piece of 2 pieces on different layers. I have not been able to make it work. |