[Rules] Beginner clarifications. - Printable Version +- PG-HQ Forums (https://www.pg-hq.com/comms) +-- Forum: Panzer Grenadier (https://www.pg-hq.com/comms/forumdisplay.php?fid=3) +--- Forum: Panzer Grenadier Rules (https://www.pg-hq.com/comms/forumdisplay.php?fid=9) +--- Thread: [Rules] Beginner clarifications. (/showthread.php?tid=135) |
RE: Beginner clarifications. - vince hughes - 07-09-2012 (07-09-2012, 03:09 AM)Michael Murphy Wrote:(07-09-2012, 03:07 AM)vince hughes Wrote: The Ultimate Stacked Hex It was nothing I was suggesting Michael Merely seeing how big I could build the stack before it collapsed RE: Beginner clarifications. - waynebaumber - 07-09-2012 (07-09-2012, 03:15 AM)vince hughes Wrote:(07-09-2012, 02:31 AM)Pippers Wrote: As for what scenario has "X number of units must exit off map", I was wondering about EF scenario 50. The Soviet wins if they get at least 10 units (not steps) to exit off the west edge. While this map doesn't have trucks, it does have wagons. Would those count? I haven't looked over too many scenarios yet, only the two I've played so far. So Herr Hughes you want it both ways, wagons to count as losses but not count as exit VP's. A typical sneaky Boche move. Seriously I have not read the scenario VC's yet but would concur that normally truck,wagons do not count for VPs unless stated. RE: Beginner clarifications. - Pippers - 07-10-2012 New question! I am setting up Scenario 1. It takes place in 1941. So you can only use tank leaders that are designated. Only Scenarios beyond 1943 do all AFV have tank leaders. The Germans have a huge pile of tanks listed. But no leaders. Do I just place them and they are simply unable to combat move? I'm looking through more scenarios and the Germans simply don't have tank leaders listed for most of them. Some do, some dont, but it looks like they all have tons of tanks with no leaders? RE: Beginner clarifications. - Shad - 07-10-2012 Germans always have inherent tank leaders per Rule 6.8. Note the comma after "all German AFVs" to denote that the 1943 or later restriction only applies to Soviet Union AFVs. (07-10-2012, 01:14 PM)Pippers Wrote: Do I just place them and they are simply immobile? Addressing kind of a sub-question here: "Units not activated by leaders can move, but they can't move closer to enemy units that could hurt them." (See Rule 1.1 - Moving) Units that activate without the assistance of leaders (and this includes your tanks) are restricted in that they cannot move closer to enemy units that can hurt them. The phrasing here is very important. If I have an 81mm platoon and you have a T-34 platoon without leaders, you can move as close as you please to my 81mm because I cannot hurt you. Another example: if I had a tank platoon with AT range of 4, you could activate without tank leader and close to 5 hexes away because I would still be unable to hurt you. RE: Beginner clarifications. - Pippers - 07-10-2012 Odd. Usually commas demote inclusion when you're dealing with item lists. Thanks RE: Beginner clarifications. - vince hughes - 07-10-2012 (07-10-2012, 01:42 PM)Shad Wrote: Moving)[/url] Thats only so IF the extended AT range (50% more) and halved AT shot is unable to hurt. Being 5 hexes away from a 4 range may still be combat move if the reduced AT power can knock out the tank. (see 11.3 increased range) RE: Beginner clarifications. - Pippers - 07-13-2012 I've noticed a lot of scenarios begin at 0500, which is listed as night on the day/night tracking chart. Day doesn't begin until 0700. Is this right? RE: Beginner clarifications. - vince hughes - 07-13-2012 (07-13-2012, 12:42 AM)Pippers Wrote: I've noticed a lot of scenarios begin at 0500, which is listed as night on the day/night tracking chart. Day doesn't begin until 0700. Take absolutely no notice of that time track. Light and dark changes times everyday. Just take note of the SSR's which always tell you when visibility is reduced to 'night time levels' Take note, that sometimes the night time visibility is 2 hexes, othertimes it is 1 hex. RE: Beginner clarifications. - Pippers - 07-13-2012 Thanks. I've been sort of ignoring it as I learn, but noticed the ones that are truly night are explicit about it in the summary. It may be neat to find a site that can list specific sunrise/sunsets via regions and specific years. I found one that goes back to 1992, but no further. RE: Beginner clarifications. - Pippers - 07-14-2012 Interesting action segment. After a city assault, the Russians have a Dis Captain, Dis Infantry, Dis HMG, Dem HMG. The Russians have a destroyed PzIIIG, and a Dis PzIVE. That didn't go so well for the Germans. The Dis tank wants to bug out, this opens up a free shot. Are the disrupted units allowed to initiate the "free shot" assault? I am thinking yes because this happens before the unit actually leaves the hex and disrupted units can do this in assault hexes only. |