Panzer Grenadier Battles on November 20th:
Carpathian Brigade #2 - A Very Nice Change Invasion of Germany #35 - A Day Late
Desert Rats #13 - Advance And Engage Jungle Fighting #5 - Baptism
Desert Rats #14 - Bir Bu Meliha Jungle Fighting #6 - Re-establishing The Line
Desert Rats #15 - Sidi Rezegh: Counter-Attack Panzer Grenadier #15 - Siberian Night Attack
Eastern Front #85 - Siberian Night Attack Roer River Battles #9 - Grasping at Straws
Heroes of the Soviet Union #19 - Stalingrad Fire Brigade Roer River Battles #10 - A Day Late
Invasion of Germany #34 - Grasping at Straws
PG-HQ Library > Units > StuG IIIH
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Germany Heer StuG IIIH

Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IIIH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IIIH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IIIH for Panzer Grenadier game series
Unit Counter Data
Historical Name Sturmgesch├╝tz III Ausf H
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Assault Gun
Armor Rating 4
Anti-tank Fire 5-6 5-6
Direct Fire 15-6 8-6
Overall Rating, 38 votes
5
4
3
2
1
3.16
Unit Rank: 1045 of 1162

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Scenario List (11)


Display Games (7)


Display Errata (1)

1 Errata Item

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
PG-HQ Library > Units > StuG IIIH
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