Panzer Grenadier Battles on February 18th:
Cassino '44 #13 - Maoris at the Station Cassino '44 #14 - Rajputanas Forward
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White Eagles #27
(Attacker) Poland vs Soviet Union (Attacker)
Formations Involved
Poland Centrum Wyszkolenia Broni Pancernj
Soviet Union 23rd Separate Tank Brigade

Overall balance chart for WhEa027
Side 1 3
Draw 0
Side 2 2
Overall Rating, 4 votes
Scenario Rank: --- of 607
Parent Game White Eagles
Historicity Historical
Date 1939-09-18
Start Time 08:00
Turn Count 20
Visibility Day
Counters 50
Net Morale 0
Net Initiative 0
Maps 2: 17, 18
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 117
AAR Bounty 150
Total Plays 5
Total AARs 3
Battle Types
Enter & Exit
Meeting Engagement
Off-board Artillery
Scenario Requirements & Playability
Eastern Front counters
Road to Berlin maps
White Eagles counters

The Polish Armored Training Center had already retreated from Modlin earlier in the campaign, and when the high command ordered all Polish units to make for foreign territory is troops hit the road for Hungary. The instructors brought every armored vehicle they could get to run, and charted a course taking them far from all German formations. They did not encounter any Germans along the way.


Spotting the ancient enemy, the Poles tried to fight but were at a distinct disadvantage, with most of their tanks armed solely with machine guns - the very reason they had been left in the depots instead of deployed against the Germans. The Soviet tankers were not as well-trained, but had much better anti-tank weapons in their vehicles and the difference told. The Polish detachment was wiped out, with only a few stragglers making their way to Hungary.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Poland Order of Battle
Wojska Lądowe
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Mechanized
  • Motorized
  • Towed

Display AARs (3)

White Eagles scenario number #27, Escape
Author JayTownsend
Method Solo
Victor Poland
Play Date 2010-01-01
Language English
Scenario WhEa027

I played scenario #27 last night, in fact, it was so good, I ran through it a second time.

The first play I thought I had a sure Russian victory but I let two steps of Polish armor off the board plus three steps of infantry. Each step that exits the East side is worth two point and tanks are doubled, so just that alone gave the Polish 14 victory points plus they took out one step of Russian BT5’s, one step of SMG Infantry and one Leader. With the Russians needing to win by twice as many point, they fell a little short, even though they eliminated all or kept most of the Polish units on the board. I am not sure if Leaders counted in this scenario but I counted them as points. The score was Polish 17, Russians 21. I almost through in the towel as the Polish but they got big points in the End with the double victory points exit. (First game Polish victory)!

This led me to a second game, where I totally stuffed the Polish from exiting all but 8 points. A clear Russian Victory. (Second game Russian victory)!

Very fun scenario to play! Great replay value, short playing time, low counter density, nice counter mix as far a unit types and very unique, as a Polish vs. Russian WWII battle. I highly recommend this one.

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Author Matt W
Method Solo
Victor Poland
Play Date 2012-11-06
Language English
Scenario WhEa027

The "fight or flight" reflex is one which was taught in two courses that I took simultaneously in college (biology and psychology) and I got thoroughly sick of talking about it that semester. Which was more important to survival for the individual organizism was the crux of the matter in explaining behavior.

Luckily for the Poles in this one, they don't have to choose. In order to flee they have to fight through the Soviets. At first there is a certain level of excitement given that the Poles have a large menagerie of armor. Much of it, however, is toothless agaisnt the Soviet tank force, despite their low armor ratings (Bt-5s and -7s with a "1" armor factor). The problem is the very lightweight AT factors of the Polish tanks (2s mostly) and the fact that many of the "better" tank units are already reduced and can easily be shaken.

The scenario played out much better than I thought 5 turns in. At that point the Poles had been bottled up on the first board with little chance to move forward but the Polish AT guns caught some Soviet tanks and a wild attack on other tanks by infantry created two holes through which the bulk of the Polish forces could move. While ultimately only one platoon of infantry support tanks were able to escape that proved to be the winner for the Poles. There was a lot of desperate action by both sides as the Poles pushed to exit and the Soviets maneuvered to stop them which made for fun play.

The key item for the Poles was the fact that the Soviet infantry was all SMGs with a range of 1. This gave the Poles the opportunity to move freely around infantry only forces as the Soviet armor was pulled out of the front line to deal with the "escaping" Polish tanks.

A pretty darnfun little scenario, with lots of action. I give it a "4".

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Soviet Armor Rules the Day
Author KirkH
Method Solo
Victor Soviet Union
Play Date 2009-05-15
Language English
Scenario WhEa027

Poles advanced east but their armor was quickly eliminated by the Soviet BT-5's and 7's. After that the Poles had a difficult time moving as the Soviet armor was able to block all attempted advances. In the end the Soviets took a 23-5 victory however this scenario would warrant playing again. A different Polish strategy may result in a different outcome.

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