Panzer Grenadier Battles on January 19th:
Blue Division #7 - We know how to die as Spaniards! Jungle Fighting #30 - No Love Lost
Jungle Fighting #27 - Mt. Austin IX La Campagne de Tunisie #9 - Phoenix: Pour la Légion!
Errors? Omissions? Report them!
Battle Game 4: The Last Offensive
Spearhead Division #29
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 116th Panzer Division
Germany 277th Infantry Division
Germany 9th Panzer Division
United States 3rd "Spearhead" Armored Division
United States 414th Infantry Regiment
Display
Balance:



Overall balance chart for SpDv029
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 598
Parent Game Spearhead Division
Historicity Historical
Date 1945-04-09
Start Time 12:30
Turn Count 90
Visibility Day & Night
Counters 459
Net Morale 0
Net Initiative 1
Maps 4: 22, 23, 24, 25
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 288
AAR Bounty 220
Total Plays 1
Total AARs 0
Battle Types
Delaying Action
Enter & Exit
Kill Them All
Urban Assault
Conditions
Anti-infantry Wire
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Illumination
Scenario Requirements & Playability
Elsenborn Ridge maps + counters
Spearhead Division counters
Introduction

Note: This is a Battle Game including Scenarios 21-25

Another week, another one hundred miles. After closing the Ruhr pocket, Spearhead moved east. As our final battle game begins we find Spearhead on the western border of the Harz mountain area. Today, the area just to the east is Nationalpark Harz which is introduced to visitors as "Our legendary mountain wilderness." Perhaps other units had the pleasure of travelling through Germany on modern highways and in clear terrain but Spearhead had to undertake its advance through heavily wooded and sparsely populated areas where a giant assault gun could be easily hidden.

In addition to the natural caution such an environment engenders, there was the feeling that this really, finally was the end of the war and no one wanted to be the last casualty. Many writers discussing all of the combatants on the Western Front have mentioned this concern and the reluctance of those involved to unnecessarily expose themselves to fire.

Oh, and there was that rumor that the Nazis, being suicidal maniacs, had prepared a fortress in the Harz Mountains populated by Werewolves (insane, even more suicidal Nazi assassin maniacs), so the unit that approached that area needed to be wary of the potential to run into fanatical resistance in a prepared defensive zone, something quite different than what Spearhead had been dealing with for the past two weeks. Indeed, what was forecast by the pessimists among them was a battle not unlike the ones in September and November of 1944 while piercing the West Wall. A battle that no one wanted to fight.

Conclusion

At this point it had become apparent to everyone, a group that finally included the German command, that the war had reached its final days. Even after the Rhine was breached some members of the German senior command felt that the Western Allies' bridgeheads could be contained. This conceit was removed through the encirclement of the Ruhr. The war was over; unfortunately the dying was not.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
Schutzstaffel
United States Order of Battle
Army
  • Motorized

Display Errata (8)

8 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Errors? Omissions? Report them!