Panzer Grenadier Battles on January 17th:
Jungle Fighting #25 - Mt. Austin VII North Wind #10 - Hellcats Boxed
Errors? Omissions? Report them!
Trouble at Ivanovskloe
Sinister Forces #5
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 122nd Infantry Division
Display
Balance:



Overall balance chart for SiFo005
Total
Side 1 2
Draw 0
Side 2 3
Overall Rating, 5 votes
5
4
3
2
1
3.4
Scenario Rank: 296 of 598
Parent Game Sinister Forces
Historicity Historical
Date 1941-08-30
Start Time 08:00
Turn Count 20
Visibility Day
Counters 127
Net Morale 1
Net Initiative 2
Maps 2: 3, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 126
AAR Bounty 163
Total Plays 5
Total AARs 1
Battle Types
Bridge Control
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front maps + counters
Sinister Forces counters
Introduction

After capturing Liuban' and splitting apart the Soviet 48th Army, the Germans advanced on a wide front, straining to capture Mga, Kirishi, Kolpino, and Volkhov. To counter these moves, STAVKA transferred in the the 168th Rifle Division and ordered the 48th Army to regroup and organize a reliable defense, including tank barriers and especially anti-tank mines, and then find a way to counterattack. Into this sector also went a rapidly-formed NKVD Division with no name. Its order were to defend the hamlet of Ivanovskoe and its environs, up to the mouth of the Mga River. This was a tough unit built around Karelian border guards who feared no man.

Conclusion

Attacking with the easy confidence of an army that had always rolled forward, the Germans were unpleasantly surprised. The former border guards repelled the Germans with ease. This was all the more surprising because except for a few anti-tank guns, the Russians had no heavy weapons, and no machine guns either. So, from Ivanovskoe to the mouth of the Mga River, the German juggernaut was suddenly stopped cold.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
NKVD
  • Foot
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

NKVD Sacrifice
Author scrane
Method Solo
Victor Soviet Union
Play Date 2010-12-27
Language English
Scenario SiFo005

This was an interesting battle pitting a very strong German force against an NKVD battalion backed up by RKKA infantry, with no real support weapons. The Germans must control the east-west road at the end of 5 hours.

The Russians defended with their NKVD units forward in a forest south of the road. They were utterly demolished by a German steamroller of infantry, HMGs and StuGs. However, after this initial success, the Germans repeatedly failed to follow up their attack by making it to the north side of the road, where the remainder of the Soviet infantry awaited them. What seemed like a sure German victory turned into a Russian victory because they couldn't put across an organized assault.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!