Panzer Grenadier Battles on February 20th:
An Army at Dawn #32 - Kasserine Pass: Gore Force Nihon Silk #2 - Koepang, Day One
An Army at Dawn #33 - Kasserine Pass: Egged On
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River Fleets Battle Game
River Fleets #11
(Attacker) Austria-Hungary vs Romania (Defender)
Serbia (Defender)
Formations Involved

Overall balance chart for RiFl011
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
Scenario Rank: --- of 607
Parent Game River Fleets
Historicity Alt-History
Date 1940-08-28
Start Time 09:00
Turn Count 174
Visibility Day & Night
Counters 277
Net Morale 0
Net Initiative 0
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 304
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Kill Them All
Meeting Engagement
Rural Assault
Surprise Attack
Urban Assault
River Control
Naval Bombardment
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
River Fleets maps + counters

It has been said by many that the Danube River campaign represented the one time during the outbreak of the Second Great War that the entire complexion of the war hinged on the actions of one man, Ritter von Trapp. While Pola saw the campaign as about the capture of Belgrade and the removal of the Danube as a communication line for Serbia, Trapp saw the action as the opportunity to show the Serbs and possibly the Romanians that their true interest lay, not with the Russian colossus but with their economic partners in the Confederation.


In later years Ritter von Trapp was fond of recalling his command at Novi Sad and the connections that he created with Serbian and Romanian port masters and the shipping agents and pilots whose collective efforts lifted the whole Danube Basin. He ultimately retired from the service to run a ski lodge in Vermont, of all places. When asked he indicated that having spent a life making war on the water he choose to spend his waning years well away from anything more threatening than a small sailboat on Lake Champlain.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
  • Towed
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