Panzer Lehr #27
|(Defender) Germany||vs||United States (Attacker)|
|Germany||130th "Lehr" Panzer Division|
|United States||3rd "Spearhead" Armored Division|
|Overall Rating, 1 vote|
|Scenario Rank: --- of 588|
|Parent Game||Panzer Lehr|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Scenario Requirements & Playability|
|Elsenborn Ridge||maps + counters|
Panzer Lehr's advance threatened to thwart American plans so General Eisenhower himself paid a vist to XV Coprs Headquarters. Missions quickly changed and Corps ordered the 3rd Armored Division to take Panzer Lehr in the flank. Outside of Baerendorf the men of the 53rd Armored Infantry Battalion formed a human chain to cross a freezing stream west of the village. They then threw themselves against the defenders on the high ground surrounding the village.
The engineers working behind the scenes quickly got American armor over the stream to assist in overwhelming the defenders. This tipped the balance in their favor. Even the German commitment of the just-arriving recon battalion couldn't alter the situation and soon the Americans held uncontested control of Baerendorf.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|2 Errata Items|
Counter is mislabeled, this is actually a 75/41.
(rerathbun on 2013 Mar 06)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
Occassionally we all forget. My wife considers this to be the norm for me. In previous years she has called me "sieve-brain", offhandedly noting that some of the big things do get caught in my memory. One of the big things you would think would get caught would be the concept of concentration of effort in these scenarios. Apparently the holes in my sieve are increasing with age.
Lehr starts out with a scratch force on board facing a large American force complete with 3 platoons of Shermans. The Germans are tasked with defending the hilltop town in the north, the large town in the center of the board and the wooded hill to the south. They receive reinforcements on the first turn including some Pumas. The Pumas worried me as I didn't want to lose any Shermans to them.
I sent the Shermans to try to reduce the hilltop town and let the PBI deal with the large town. We would see about the wooded hill later if we had time (there are only 14 turns in the scenario so time is of the essence). This division of forces caused some serious issues as the Germans were able to buttress their town defense with halftracks and the Americans had few answers to that. It took several turns to move the Shermans back south (mud, of course) and by the time they got there the PBI had reduced the Pumas to inconsequential (reduced and demoralized).
Upon the arrival of the Shermans, the town assault became unstoppable. Unfortunately for the Americans the clock ran out before the Germans did and the Americans ended up with no objectives completely acheived, a major victory for the Germans.
This is certainly winnable for the Americans if you don't mess up like I did and keep your force concentrated. As in all Lehr scenarios, there are hidden forces which means that if you don't have comfort pretending that you don't know where the Germans are you should not play this one solo. The hidden units are critical to masking the defensive priority of the initial German setup and will determine the American initial thrust. I give it a "3" for solo play with a supposed "4" for ftf