Panzer Grenadier Battles on October 23rd:
Arctic Front #15 - Siberian Stand Go for Broke #25 - Raw Courage
Go for Broke 2 #5 - Hill 529 Guadalcanal #20 - Diversion I
Go for Broke 2 #24 - A Questionable Move Kokoda Campaign #30 - Epilogue Scenario 1: Clearing Goodenough Island
Go for Broke 2 #25 - Raw Courage Kokoda Trail #24 - Clearing Goodenough Island
Go for Broke #5 - Hill 529 Siege of Leningrad #4 - North of Kirishi
Go for Broke #24 - A Questionable Move
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Misinterpreted Intentions
Panzer Lehr 2 #11
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 130th "Lehr" Panzer Division
Germany 5th Fallschirmjäger Regiment
United States 3rd "Spearhead" Armored Division
United States 47th Infantry Regiment
United States 899th Tank Destroyer Battalion
Display
Balance:



Overall balance chart for PaL2011
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 579
Parent Game Panzer Lehr 2
Historicity Historical
Date 1944-07-11
Start Time 04:45
Turn Count 18
Visibility Day & Night
Counters 114
Net Morale 0
Net Initiative 2
Maps 2: 26, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 232
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Delaying Action
Enter & Exit
Kill Them All
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Severe Weather
Smoke
Illumination
Scenario Requirements & Playability
Battle of the Bulge counters
Elsenborn Ridge counters
Fall of France maps
Panzer Lehr 2 counters
Introduction

Over the previous few days the Americans had consolidated their defenses protecting St. Lo. Intelligence determined that SS Reich was stretched too thin to properly respond to the American pressure, and that a retreat was imminent. Therefore, when increased enemy activity was noted opposite the 9th Infantry Division, the U.S. First Army Headquarters concluded the Germans were pulling out.

Conclusion

Long after American artillery units far to the rear reported German intrusions, First Army Headquarters still refused to believe that the Germans were not pulling out. Not until a battalion headquarters was overrun did they start to take the matter seriously. Luckily, the front-line soldiers recognized the gravity of the situation and responded accordingly. Despite little outside help the American line units soon stabilized the situation, and by noon Panzer Lehr had shot their bolt.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
130th "Lehr" Panzer Division
Fallschirmjager
Luftwaffe
  • Foot
United States Order of Battle
Army
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 1571

Leaders for the Panzer Lehr Division appear in the second release. Players with the first release should use the ILS for selection and substitute regular Heers leaders, if not using the Heers leaders originally specified.

(plloyd1010 on 2016 Jul 13)
Overall balance chart for 1572

Leaders for the Panzer Lehr Division appear in the second release. Players with the first release should use the ILS for selection and substitute regular Heers leaders, if not using the Heers leaders originally specified.

(plloyd1010 on 2016 Jul 13)
Overall balance chart for 1569

Leaders for the Panzer Lehr Division appear in the second release. Players with the first release should use the ILS for selection and substitute regular Heers leaders, if not using the Heers leaders originally specified.

(plloyd1010 on 2016 Jul 13)
Overall balance chart for 1570

Leaders for the Panzer Lehr Division appear in the second release. Players with the first release should use the ILS for selection and substitute regular Heers leaders, if not using the Heers leaders originally specified.

(plloyd1010 on 2016 Jul 13)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)
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