Scenario Intro 1: The Trail to Gorari, Day One
Kokoda Campaign #1
|(Attacker) Australia||vs||Japan (Defender)|
|Australia||2/25th Infantry Battalion|
|Japan||144th Infantry Regiment|
|Overall Rating, 5 votes|
|Scenario Rank: 474 of 598|
|Parent Game||Kokoda Campaign|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|Kokoda Campaign||maps + counters|
With the advance of 16th Brigade stalled by the strong Japanese position at Oivi, 25th Brigade was ordered to move forward in support. They would travel along back trails before swinging back to the main trail at Gorari in the rear of the Japanese position. Things went well until the middle of the afternoon when the lead battalion, the 2/25th, turned to move back toward the main path.
The Australian forces were unable to reach the main track before darkness fell, but remained confident that they could be in position to cut off the Japanese position at Oivi during the following day.
A version of this scenario was published as Kokoda Trail #29.
|First ever game of PG|
I received this in the post yesterday and got it on the table tonight, it's the first PG game that I have bought.
The Japanese managed to get to the key trail junction first and got lucky with a jungle disorientation roll to be able to have three stacks able to fire on the lead Aussie stack - I think I was right having them fire separately as jungle hexes don't allow combined fire from adjacent hexes.
After a few turns wandering through the jungle, the Aussie HMGs managed to get into a firing position and started to disrupt and demoralize a few Japanese infantry but always seemed to miss when they had a chance to hit disrupted targets. The supporting Aussie infantry were also suffering from disruption and never managed an assault.
The Japanese looked to push the Aussie infantry back with an assault but lost a step in doing so.
At the end of the game, both sides were locked together in vicious little battles with the Japanese winning through control of the victory hexes.
My initial thoughts are that firefights take a long time to have an impact which is historically accurate and that assault combat is likely to be bloodier and more disruptive to both sides so having reserves will be important in future scenarios.
All in all a positive introduction to the PG system and I look forward to more games in the future.