Panzer Grenadier Battles on February 23rd:
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Battle Game 6: The Great Naktong Offensive
Counter Attack #71
(Attacker) North Korea vs Britain (Attacker)
South Korea (Attacker)
United States (Attacker)
Formations Involved

Overall balance chart for KWCA071
Side 1 0
Draw 1
Side 2 0
Overall Rating, 0 votes
Scenario Rank: --- of 609
Parent Game Counter Attack
Historicity Historical
Date 1950-08-31
Start Time 23:45
Turn Count 191
Visibility Day & Night
Counters 414
Net Morale 0
Net Initiative 0
Maps 5: 110, 112, 113, 114, 115
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 304
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Hill Control
Kill Them All
Meeting Engagement
River Crossing
Road Control
Urban Assault
Anti-infantry Wire
Off-board Artillery
Randomly-drawn Aircraft
Severe Weather
Scenario Requirements & Playability
Counter Attack maps + counters

Battle Game 6 consists of Scenarios 33 through 41.

The situation along the southern approaches to the Naktong River was very chaotic in early September with the North Koreans crossing the Naktong River in several points along the southern front. They had crossed at the Kihang ferry and captured Agok. They had also used underwater bridges to cross at night in many areas along the Naktong River. Nearing the end of their strength, the NKPA attacked with desperate fury. This is the time when U.S., United Nations and ROK forces would fight off some of the toughest North Korean attacks of the war.


As in the previous battle game most of the United Nations high command had left Walker to his nasty, brutal battle along the Pusan Perimeter while they planned the Inchon invasion. There were some positive aspects to this arrangement. Walker was able to do pretty much anything he wanted as long as he didn't want anything from the amphibious force. In addition, during the first couple weeks in September he had all the air support that could be flown. This was just enough to hold against the NKPA final offensive.

To the NKPA the campaign was nearly over. They had made Americans run and had bottled up the UN forces into the Pusan Perimeter. Any breakthrough of any significance could well be fatal to the ROK and their UN allies. The attacks during this period were not only constant but pressed home with all the drive that a supremely confident force could muster.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Britain Order of Battle
North Korea Order of Battle
  • Motorized
  • Towed
South Korea Order of Battle
Daehanminguk Yuk-gun
United States Order of Battle
Marine Corps
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Battle Game 6: The Great Naktong Offensive
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-10-12
Language English
Scenario KWCA071

Battle Game 6: the Great Naktong Offensive

Ok, based on my results:

33: North Korean Victory

34: Draw

35: American Victory

36: American Victory

37: North Korean Victory

38: North Korean Victory

39: British/ROK Victory

40: American Victory

41: North Korean Victory

Certain objectives and terrain and scenarios must be won by each side and according to my results, it was a Draw for this section/group of scenarios but a very fun bunch to play.

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