Battle Game 5: Fighting for the North Perimeter
Counter Attack #70
|(Attacker) North Korea||vs||
United States (Defender)
|Overall Rating, 2 votes|
|Scenario Rank: --- of 588|
|Parent Game||Counter Attack|
|Visibility||Day & Night|
|Maps||5: 110, 112, 113, 114, 115|
|Layout Dimensions||86 x 28 cm
34 x 11 in
|Enter & Exit|
|Kill Them All|
|Scenario Requirements & Playability|
|Counter Attack||maps + counters|
Battle Game 5 consists of Scenarios 26 through 32.
During September 1950, the action in and around the Pusan Perimeter was confusing. So many engagements took place at the same time from the east coast near P'ohang-dong westward to Taegu and south along the Naktong River that it was difficult for either command to get a clear picture of the overall situation. The first two weeks of September saw at least five distinct and dangerous situations develop across the Perimeter. The decision to pursue the landing at Inchon had been made and substantial forces (an entire American corps) as well as much of the senior staff's attention were focused elsewhere. Walton Walker would have to make do with what he had.
Once the decision to pursue the Inchon invasion had been made the attention of MacArthur, his staff and the American high command became wholly absorbed by the planning and logistical effort to make this happen. Certainly if the invasion was to be a success, an awful lot of work needed to be accomplished. James Doyle, head of the planning staff, was not wrong when he damned the invasion with the faint praise of being "not impossible".
Of course something that would make all of these plans go sideways would be a collapse of the Pusan Perimeter while everyone was looking elsewhere. Kim il-Sung had already announced that the ROK and United Nations forces would not be able to hold and that the attacks in September would be the final act in the entire campaign. Certainly none of Walker's men would have thought that the tide had turned as they scrambled time and again to control or contain yet another thrust by the NKPA.
For Walker's defense of the perimeter to be stable it was essential for the ROK units to at least hold their own against the NKPA. United Nations (primarily US) forces would do the heavy lifting of offensive activity but the ROK units needed to be able to hold territory. Meanwhile any deep penetration of the perimeter at this point could make the Inchon operation far less effective. On the ground, it seemed as though Walker's troops were barely holding their own but the NKPA was sacrificing itself in the repeated assaults on the perimeter.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|Fighting for the Northern Perimeter Battle Game|
Fighting for the Northern Perimeter Battle Game
Based on the Battle Games victory conditions for this one, I failed as the U.N. players and the North Koreans win this section of Battle Games. Sometimes it is easier to focus on the scenario at hand then the bigger picture but still interesting to see the results after playing all the scenario in a section.
|A Good Mix of Scenarios and Forces|
I decided to play this battle game because all of the scenarios were of manageable size, and because I got to use both US and South Korean forces in the course of the battle game.
There are 7 scenarios in this battle game, and the basic victory conditions for each side is to win 3. As things turned out here, the US/ROK won 4, the North Koreans 3, so technically both sides won, so I called it a draw.
I don't think any of the scenarios in this one are particularly one sided, and several of them were excellent and the rest at least average. They ranged from quick scenarios with less than 20 pieces to a 2 mapper with over 50 combat units. That scenario (Losing the Hills) was an exciting night fight. A couple of scenarios used the same map in the same configuration, however the different mix of forces gave the 2 scenarios different feels.
The ROK did well in all but one of the scenarios they appeared, giving as good as they got or even better! The North Koreans were best at night, and still fought tenaciously in every scenario, trying to overcome their equipment shortcomings with numbers.
This was a nice battle game as it gave me a chance to keep one PG game on the table for several weeks, and didn't bog down with overly long scenarios. There was a real sense of "We'll get them next time" after each scenario.
I've written AARs for each of the individual actions (Scenarios 26 - 32) for those who want more details.