Panzer Grenadier Battles on September 25th:
Counter Attack #49 - Seoul by Noon White Eagles #11 - Black Monday
Counter Attack #54 - Chinju Crossing
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Battle Game 3: The Northern Boundary
Counter Attack #68
(Attacker) North Korea vs South Korea (Defender)
United States (Defender)
Formations Involved
Display
Balance:



Overall balance chart for KWCA068
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 573
Parent Game Counter Attack
Historicity Historical
Date 1950-08-09
Start Time 07:30
Turn Count 91
Visibility Day & Night
Counters 228
Net Morale 0
Net Initiative 0
Maps 3: 111, 112, 113, 115
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 217
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Ambush
Bridge Control
Delaying Action
Enter & Exit
Hill Control
Kill Them All
Rear Guard
Rescue
Road Control
Urban Assault
Beach Control
Conditions
Minefields
Naval Bombardment
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Illumination
Scenario Requirements & Playability
Counter Attack maps + counters
Introduction

Battle Game 3 consists of Scenarios 17 through 20.

As Gen. Walton Walker faced a determined thrust by the NKPA against the western face of the Pusan Perimeter, he also had to keep the northern sector held by ROK troops in mind. Those ROK forces were nearing collapse from the North Korean attacks in the Kigye and P'ohang-dong areas. With Eighth Army's resources already spread thin, this would be a difficult challenge to meet.

Nevertheless, failure of the ROK forces to hold this line would result in the complete undoing of the Americans fighting to hold Taegu and the line of the Naktong River. There was no quiet, unimportant section of the Pusan Perimeter.

Conclusion

On maps, the northern boundary of the Pusan Perimeter appears huge. Depending on the map, the section of the line held by the ROK was between 40 to 60 miles long. While that seems enormous, the area was tremendously rough and except for the east coast of the peninsula the area was totally unfit for the supply traffic necessary to support even an army such as the NKPA with its minimal logistical tail.

Nevertheless, failure of the ROK forces to hold this line would result in the complete undoing of the Americans fighting to hold Taegu and the line of the Naktong River. There was no quiet, unimportant section of the Pusan Perimeter.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn'gŭl
  • Mechanized
South Korea Order of Battle
Daehanminguk Yuk-gun
  • Motorized
  • Towed
United States Order of Battle
Marine Corps
  • Leader
Navy

Display AARs (1)

Counter Attack #68 - Battle Game 3: The Northern Boundary
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-07-15
Language English
Scenario KWCA068

Counter Attack #68 - Battle Game 3: The Northern Boundary

Neither side won two scenarios, with two draws and each getting one victory each, so my first Battle Game scenario Draw!

17.Draw. 18. NK. 19. ROK. 20. Draw.

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