Panzer Grenadier Battles on February 19th:
An Army at Dawn #30 - Kasserine Pass: Djebel Semmama Road to Berlin #38 - Flemings Sabred
An Army at Dawn #31 - Kasserine Pass: Like a Stone Wall Siege of Leningrad #10 - Krasnaia Gorka
Road to Berlin #37 - Gran Intermezzo
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Battle Game 2: The First Battle of the Naktong Bulge
Counter Attack #67
(Defender) North Korea vs United States (Attacker)
Formations Involved

Overall balance chart for KWCA067
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
Scenario Rank: --- of 607
Parent Game Counter Attack
Historicity Historical
Date 1950-08-06
Start Time 10:30
Turn Count 201
Visibility Day & Night
Counters 541
Net Morale 0
Net Initiative 0
Maps 5: 110, 112, 113, 114, 115
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 320
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Hill Control
Kill Them All
River Crossing
Road Control
Urban Assault
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Counter Attack maps + counters

Battle Game 2 consists of Scenarios 7 through 16.

The Eighth Army could no longer withdraw under enemy pressure but would have to stand up and fight or it would be driven out of Korea totally. It is important to realize that the US seriously considered abandonment of Korea. The Naktong River, the second-longest in Korea, formed a kind of moat around almost three-fourths of the Pusan Perimeter and the North Koreans thought they could attack Pusan through four areas all at once. Those four areas were: through Mason south via the Nam and Naktong Rivers, through the Naktong Bulge, through Taegu and through Kyongju on the east coast. The Naktong River area would see some to the heaviest fighting. The Eighth Army would later refer to this period as the "the days along the Naktong."


During August, 1950, MacArthur argued for and planned his high-risk masterpiece, the landing at Inchon. Walker, on the other hand, was faced with a still-potent and aggressive NKPA which was looking for a way to reduce the Pusan Perimeter. Time, however, was moving to favor the United Nations as continual reinforcements were arriving for the American forces, but the North Koreans were reduced to scouring ROK prisoners and random South Korean civilians for "recruits."

The initiative remained with the NKPA as they threw units across the Naktong River, looking to establish a lodgment. Although the Americans did not know it, the losses taken by the NKPA during the August battles were degrading the NKPA significantly. The effects of these battles would be seen in the following month.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).

Display Order of Battle

North Korea Order of Battle
  • Mechanized
  • Motorized
United States Order of Battle
  • Mechanized
Marine Corps
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Counter Attack #67 - Battle Game 2: The First Battle of the Naktong Bulge
Author JayTownsend
Method Solo
Victor United States
Play Date 2017-07-12
Language English
Scenario KWCA067

Counter Attack #67 - Battle Game 2: The First Battle of the Naktong Bulge

Based on the victory conditions and who won this objective or this amount of scenarios, the Americans win this bloody batch of battles.

7: American Minor Victory

8: Draw

9: North Korean Victory

10: American Victory

11: North Korean Victory

12: Draw

13: North Korean Victory

14: American Victory

15: American Victory

16: American Victory

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