Panzer Grenadier Battles on December 17th:
Arctic Front Deluxe #6 - Stalin's Giants Elsenborn Ridge #6 - Twin Villages: The First Night
Battle of the Bulge #12 - Fuller's Counterattack Little Saturn #7 - Buying Time
Battle of the Bulge #13 - The Missing Company Little Saturn #8 - The End of Hope
Battle of the Bulge #14 - Clervaux Little Saturn #9 - Scraping the Barrel
Battle of the Bulge #17 - Fuhren II Little Saturn #10 - Fighting Withdrawal
Battle of the Bulge #20 - The Greyhounds: 17 December Winter Soldiers #1 - Fuel Stop: Bullingen
Elsenborn Ridge #5 - Collision
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Battle Game 1: America's First Counterattack
Counter Attack #66
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA066
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 588
Parent Game Counter Attack
Historicity Historical
Date 1950-08-07
Start Time 08:00
Turn Count 121
Visibility Day
Counters 426
Net Morale 0
Net Initiative 0
Maps 4: 112, 113, 114, 115
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 276
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Ambush
Breakout
Hill Control
Kill Them All
Meeting Engagement
Rear Guard
Rural Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Counter Attack maps + counters
Introduction

Battle Game 1 consists of Scenarios 1 through 6.

The North Korean drive on the Pusan Perimeter from the west along the Chinju-Masan corridor gave American commander Walton Walker the idea to concentrate all the American reinforcements then arriving in Korea to attack in the southernmost sector of the front. Walker hoped to give the American, ROK, and U.N. forces a chance to finally go on the offensive, in their first counter-attack.

Conclusion

When we think of the Korean War we think of the huge swings of fortune: the North Korean attack, the UN landings at Inchon and the breakout from the Pusan Perimeter, leading to the pursuit into North Korea, the Chinese intervention and finally the never-ending seasons of "MAS*H." The period that we are looking at in this section is a time when the North Koreans still felt victory was possible. Indeed, they expected it.

The American operation at the southwestern corner of the Pusan Perimeter in early August was a sign that the UN forces would continue the battle. No withdrawal would be forthcoming. In the final analysis, the North Koreans were able to keep the UN forces within the perimeter, but only by the effective use of infiltration. With increased tactical air support such successes would become more difficult for the NKPA in days to come.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn'gŭl
United States Order of Battle
Army
  • Misc
Marine Corps
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Counter Attack #66 - Battle Game 1: America's First Counterattack
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2017-06-28
Language English
Scenario KWCA066

These Battle Game scenarios were added after I designed the game by the development team and are kind of interesting to figure out.

I never really paid attention to how I was doing until I finish a whole section of scenarios within the Battle Game section.

Based on my play of scenarios 1-6, I can see I clearly lost as the American player. I can see this section of scenarios being really close and a couple of them I should have won as the American player, which would have changed the results of this Battle Game scenario the other way but as it stands, I clearly lost. So much for my first Counterattack!

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