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Arctic Front Deluxe #39 - Rear Guard Defense Go for Broke #21 - Justifiable Fury
Conquest of Ethiopia #37 - Focus on Ras Destà Red & White #4 - Forcing the Nogat
Go for Broke 2 #3 - High Ground by Daylight Red & White #25 - Szczecin Front Line
Go for Broke 2 #21 - Justifiable Fury Counter Attack #64 - Rakkasans
Go for Broke #3 - High Ground by Daylight
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Chinju Crossing
Counter Attack #54
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA054
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 579
Parent Game Counter Attack
Historicity Historical
Date 1950-09-25
Start Time 02:00
Turn Count 16
Visibility Night
Counters 56
Net Morale 1
Net Initiative 1
Maps 1: 110
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 208
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
River Crossing
Road Control
Urban Assault
Conditions
Off-board Artillery
Smoke
Illumination
Scenario Requirements & Playability
Counter Attack maps + counters
Introduction

The North Korean 6th Division did its best to hold up the American advance, blowing up the bridge over the river Nam and deploying a delaying force in the town of Chinju to cover the rest of the division as it retreated. The Americans built an underwater bridge of their own with sandbags, and crossed in the pre-dawn hours to attack Chinju.

Conclusion

The 35th Infantry Regiment crossed the Nam River and ejected the North Koreans from Chinju. The NKPA rear guard fought fiercely to hold the town, getting good support from their organic mortars and direct-fire artillery while American tanks fired on the town from the opposite bank of the river. American engineers soon had the bridge repaired and the caissons were rolling along.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
Chosŏn'gŭl
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
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