Panzer Grenadier Battles on February 17th:
An Army at Dawn #28 - Combat Command B Holds Steady Road to Berlin #36 - South Wind
An Army at Dawn #29 - Ferianna Outpost South Africa's War #2 - Down in Jubaland
Cassino '44 #12 - Operation Avenger
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Seoul by Noon
Counter Attack #49
(Defender) North Korea vs United States (Attacker)
Formations Involved

Overall balance chart for KWCA049
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
Scenario Rank: --- of 607
Parent Game Counter Attack
Historicity Historical
Date 1950-09-25
Start Time 08:30
Turn Count 14
Visibility Day
Counters 28
Net Morale 1
Net Initiative 1
Maps 1: 114
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 151
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Enter & Exit
Kill Them All
Scenario Requirements & Playability
Counter Attack maps + counters

Advancing on Seoul, the 1st Marine Regiment – led by Col. Lewis B. “Chesty” Puller, the most decorated Marine in American history and already a living legend – ran into a small North Korean roadblock backed by anti-tank guns. The Marines, of course, attacked; as Puller put it, “There are not enough (Asians) in the world to stop a fully armed Marine regiment from going where ever they want to go.”


The North Koreans fought stubbornly, but the Marines drove them out with the help of a flame-throwing tank. After about half of the defenders had been killed, the remainder surrendered. The 1st Marines continued their advance, aiming right for the heart of the South Korean capital.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
  • Motorized
  • Towed
United States Order of Battle
Marine Corps
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Korean War: Counter-Attack, scenario #49: Seoul by Noon
Author JayTownsend
Method Solo
Victor United States
Play Date 2017-05-20
Language English
Scenario KWCA049

Korean War: Counter-Attack, scenario #49: Seoul by Noon

Kind of an interest puzzle of a scenario for both sides to play and another small fast playing scenario. Setup of the North Korean blocking forces looks to be critical in this scenario and I doubt I master this one but fun to tryout regardless of the outcome.

I brought my Marine armor units of: M26 Pershing tanks, Bulldozer 105mm Sherman tanks and Flame throwing Sherman tanks on the map before risking my Infantry loaded trucks. The mighty assortment of armor pulls up adjacent to the blocking North Korean lines and fires pointblank risking the 45mm and ATR fire put are not breaking through fast enough. Worried about the short time factor, I finally risk some armor and start assaulting NKPA units and lose a step of Flame Sherman tanks in the process but open a nice whole in the lines, as many of my NKPA units are stretched too far apart. But after the American armor has destroyed a bit of NKPA Infantry and a AT gun, the Marine trucks pull forward and unload before the next line of NKPA units. But now the North Koreans are too thin and disorganized to stop the American exit. I also had to stop fighting with the NKPA forces and disengage in time to exit my units, or risk losing the scenario. It was a good thing I did pull out of the fighting in time, as if I hadn’t, I might have lost too many points but in the end the Americans won a Major Victory 18 points to 2 points, as exiting those tanks are worth double points per step.

I believe this scenario favors the Marines, but my setup and defensive strategies as the NKPA player could have been better and certainly their dice rolls should have been better.

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