Seoul by Noon
Counter Attack #49
|(Defender) North Korea||vs||United States (Attacker)|
|Overall Rating, 0 votes|
|Scenario Rank: --- of 588|
|Parent Game||Counter Attack|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Enter & Exit|
|Kill Them All|
|Scenario Requirements & Playability|
|Counter Attack||maps + counters|
Advancing on Seoul, the 1st Marine Regiment – led by Col. Lewis B. “Chesty” Puller, the most decorated Marine in American history and already a living legend – ran into a small North Korean roadblock backed by anti-tank guns. The Marines, of course, attacked; as Puller put it, “There are not enough (Asians) in the world to stop a fully armed Marine regiment from going where ever they want to go.”
The North Koreans fought stubbornly, but the Marines drove them out with the help of a flame-throwing tank. After about half of the defenders had been killed, the remainder surrendered. The 1st Marines continued their advance, aiming right for the heart of the South Korean capital.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|1 Errata Item|
The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.
(JayTownsend on 2015 Dec 26)
|Korean War: Counter-Attack, scenario #49: Seoul by Noon|
Korean War: Counter-Attack, scenario #49: Seoul by Noon
Kind of an interest puzzle of a scenario for both sides to play and another small fast playing scenario. Setup of the North Korean blocking forces looks to be critical in this scenario and I doubt I master this one but fun to tryout regardless of the outcome.
I brought my Marine armor units of: M26 Pershing tanks, Bulldozer 105mm Sherman tanks and Flame throwing Sherman tanks on the map before risking my Infantry loaded trucks. The mighty assortment of armor pulls up adjacent to the blocking North Korean lines and fires pointblank risking the 45mm and ATR fire put are not breaking through fast enough. Worried about the short time factor, I finally risk some armor and start assaulting NKPA units and lose a step of Flame Sherman tanks in the process but open a nice whole in the lines, as many of my NKPA units are stretched too far apart. But after the American armor has destroyed a bit of NKPA Infantry and a AT gun, the Marine trucks pull forward and unload before the next line of NKPA units. But now the North Koreans are too thin and disorganized to stop the American exit. I also had to stop fighting with the NKPA forces and disengage in time to exit my units, or risk losing the scenario. It was a good thing I did pull out of the fighting in time, as if I hadn’t, I might have lost too many points but in the end the Americans won a Major Victory 18 points to 2 points, as exiting those tanks are worth double points per step.
I believe this scenario favors the Marines, but my setup and defensive strategies as the NKPA player could have been better and certainly their dice rolls should have been better.