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Go for Broke 2 #3 - High Ground by Daylight Red & White #25 - Szczecin Front Line
Go for Broke 2 #21 - Justifiable Fury Counter Attack #64 - Rakkasans
Go for Broke #3 - High Ground by Daylight
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The Night Road
Counter Attack #47
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA047
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 579
Parent Game Counter Attack
Historicity Historical
Date 1950-09-21
Start Time 21:00
Turn Count 20
Visibility Night
Counters 31
Net Morale 1
Net Initiative 1
Maps 1: 111
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Enter & Exit
Kill Them All
Conditions
Reinforcements
Scenario Requirements & Playability
Counter Attack maps + counters
Introduction

The U.S. Army’s 7th Infantry Division followed the Marines ashore, and its Reconnaissance Company set out to find the enemy. When the division lost contact with the recon troops, the 73rd Tank Battalion and some attached motorized units raced southward to find it. Instead they found a small tank-infantry force from the NKPA’s 105th Armored Division.

Conclusion

The American task force ran into North Korean armor and a confused fight ensued, with both sides losing tanks. With the North Koreans occupying the buildings of the town of Suwon under the cover of darkness, the Americans halted for the night rather than risk more attacks from hidden tanks. The Recon Company had formed a perimeter three miles to the south, and the American tankers finally joined them later that morning.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
Chosŏn'gŭl
  • Mechanized
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Towed

Display AARs (1)

Korean War: Counter-Attack, scenario #47: The Night Road
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-10-17
Language English
Scenario KWCA047

Korean War: Counter-Attack, scenario #47: The Night Road

This a puzzle of a scenario to solve and is in the night to boot, with lots of town hexes, clear hexes to maneuver on and an odd mix of units on both sides. The North Koreans win by eliminating 2 or more enemy steps and tank steps do not count as double. The Americans win if the exit 8 or more steps off the south edge of the map AND they eliminate 2 or more steps and tank steps to not count as double. Remember jeeps and trucks and GAZ67s steps don’t count but Jeep .50 do. Tie results or anything else is a Draw.

I won’t go over all the details, as so many things happened is such a small scenario but this was really fun to play. The end result was a Draw, as the American eliminated 3 NKPA steps and exited 10 steps off the south edge of the map but the North Koreans also eliminated 3 American steps. Even with the Draw results, this was fun to play and I can see a lot of different outcomes, it also plays out very fast!

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